Skip to content

Inconsistency in hitpoints between 0x11 and 0xA1 packets #1573

@mtwango

Description

@mtwango

0x11 - Status Bar info

  • sends real hits for players and monsters

0xA1 - Hitpoints update

  • sends real hitpoints for current player
  • sends percentual hitpoints (x/100) for other characters

They should either send percentual or real.

There might be variant when it sends real hp for players in party / guild and percentual otherwise, however it should be the same.

Currently when player has assistant that parses the HP, it will show them real hits, but once they start fighting the monster, it will switch to percentual, when 0xA1 packet is sent by server

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions