0x11 - Status Bar info
- sends real hits for players and monsters
0xA1 - Hitpoints update
- sends real hitpoints for current player
- sends percentual hitpoints (x/100) for other characters
They should either send percentual or real.
There might be variant when it sends real hp for players in party / guild and percentual otherwise, however it should be the same.
Currently when player has assistant that parses the HP, it will show them real hits, but once they start fighting the monster, it will switch to percentual, when 0xA1 packet is sent by server
0x11 - Status Bar info
0xA1 - Hitpoints update
They should either send percentual or real.
There might be variant when it sends real hp for players in party / guild and percentual otherwise, however it should be the same.
Currently when player has assistant that parses the HP, it will show them real hits, but once they start fighting the monster, it will switch to percentual, when 0xA1 packet is sent by server