diff --git a/Changelog.txt b/Changelog.txt index b8c28c136..0172b45c5 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -4129,5 +4129,9 @@ When setting a property like MORE to the a spell or skill defname, trying to rea - Fixed: Poison buff was using the expired timer duration instead of the poison delay timer. Notice that the delay values of poison are hardcoded and you have to use addbuff function if you change the local.delay in @SpellEffectTick/@EffectTick +01-04-2026, Jhobean +- Fixed: Full Tooltip now update each time you move an item manually (Issue #1500) +- Fixed: On some situation when item was move or add on ground by script, decay flag and timer was not set. (Issue #1498) + 02-04-2026, Mulambo - Fixed: Timer on field spells with `SPELLFLAG_FIELD_RANDOMDECAY` was incrementally increasing for each field item created. diff --git a/src/game/CObjBase.cpp b/src/game/CObjBase.cpp index 252203baa..f59755499 100644 --- a/src/game/CObjBase.cpp +++ b/src/game/CObjBase.cpp @@ -2506,7 +2506,11 @@ bool CObjBase::r_Verb( CScript & s, CTextConsole * pSrc ) // Execute command fro if (pt.IsValidPoint()) { RemoveFromView(); - MoveTo(pt); + CItem* pItem = dynamic_cast(this); + if (pItem) + pItem->MoveToDecay(pt, pItem->GetDecayTime()); + else + MoveTo(pt); Update(); } else diff --git a/src/game/clients/CClientEvent.cpp b/src/game/clients/CClientEvent.cpp index e6b60bf6e..68bd336c2 100644 --- a/src/game/clients/CClientEvent.cpp +++ b/src/game/clients/CClientEvent.cpp @@ -589,6 +589,7 @@ void CClient::Event_Item_Drop( CUID uidItem, CPointMap pt, CUID uidOn, uchar gri m_pChar->UpdateDrag( pItem, nullptr, &pt ); m_pChar->ItemDrop( pItem, pt ); } + pItem->ResendTooltip(true); }