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Update AMD Feature descriptions
Removed SDK.AMD_FidelityFX.md. Added descriptions for: SDK.AMD_FidelityFX_FSR2.md SDK.AMD_FidelityFX_SDK.md SDK.AMD_FSR_FrameGen.md SDK.AMD_FSR_RayRegen.md SDK.AMD_FSR_SDK.md SDK.AMD_FSR_Upscaling.md
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[**AMD FSR Frame Generation**](https://gpuopen.com/amd-fsr-framegeneration/) is an advanced frame-generating solution that leverages state-of-the-art machine learning (ML) algorithms to generate high-quality intermediate frames from two consecutive source images, interpolating the motion of pixels between the start and end images. The neural approach significantly reduces artifacts common in analytical interpolation such as ghosting and motion discontinuities.
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[**AMD FSR Ray Regeneration**](https://gpuopen.com/amd-fsr-rayregeneration/) is a standalone, machine learning-powered real-time denoiser that integrates seamlessly with any game engine, enabling high-quality visuals by denoising inputs from ray-traced workloads.

descriptions/SDK.AMD_FSR_SDK.md

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[**AMD FSR SDK**](https://gpuopen.com/amd-fsr-sdk/) is AMD's easy-to-integrate solution for developers looking to include FSR “Redstone” features into their games without any of the hassle of complicated porting procedures. This revision to the SDK serves as the launch pad for the AMD FSR™ “Redstone” suite of technologies,
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[**AMD FSR Upscaling**](https://gpuopen.com/amd-fsr-upscaling/) is a cutting-edge upscaler that delivers significant image quality improvements over previous FSR generations. Our ML-powered upscaler (formerly AMD FidelityFX™ Super Resolution 4) uses neural networks to reconstruct visuals from lower-resolution frames that match or exceed native rendering quality, delivering a substantial boost in game performance.

descriptions/SDK.AMD_FidelityFX.md

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[**AMD FidelityFX FSR2**](https://gpuopen.com/fidelityfx-superresolution-2/) is AMDs pre FSR SDK integration of FSR 2.
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[**AMD FidelityFX SDK**](https://gpuopen.com/amd-fidelityfx-sdk-1/) is a collection of heavily optimized, open source technologies (shader and runtime code) that can be used by developers to improve their DirectX 12 or Vulkan applications. It includes FSR Upscaling (both Spatial and Temporal), FSR Frame Interpolation (Frame Generation), Global Illumination, Ambient Occlusion, Screen-Space Reflections, HDR tone/gamut mapping, and more.

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