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Project/Sources/Methods/__buildComponent.4dm

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@@ -9,8 +9,11 @@ follow https://blog.4d.com/how-to-notarize-your-merged-4d-application/
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in case you have several xcode, select the 'good' one with
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###########
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sudo xcode-select -s /path/to/Xcode10.app
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Tested with XCode 12
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sudo xcode-select -s /path/to/Xcode13.app
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Tested with XCode 13. Minimum Version XCode 13, for older you need to use altool, see:
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https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow/notarizing_apps_when_developing_with_xcode_12_and_earlier
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Run XCode at least once manual to make sure it is correctly installed and license is accepted.
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After an XCode/System update another manual run might be necesssary to accept modified license.
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Settings/buildApp.4DSettings

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<HardLink></HardLink>
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</CS>
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<BuildApplicationName>FileTransfer</BuildApplicationName>
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<BuildMacDestFolder>::FileTransfer_Curl_Build</BuildMacDestFolder>
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<BuildMacDestFolder>::FileTransfer_Curl_Build:</BuildMacDestFolder>
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<ArrayExcludedPluginName>
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<ItemsCount>0</ItemsCount>
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</ArrayExcludedPluginName>

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