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"Action.StripInventory.Success": "{0}'s inventory was stripped",
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"Action.ResetMetabolism.Success": "{0}'s metabolism was reset",
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"Action.GiveBlueprints.Success": "Unlocked all blueprints for {0}",
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"Action.RevokeBlueprints.Success": "Revoked all blueprints for {0}",
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"Action.Mute.Success": "{0} is now chat muted",
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"Action.Unmute.Success": "{0} chat mute has been lifted",
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"Action.Hurt25.Success": "{0}'s health has been reduced by 25%",
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"Action.Hurt50.Success": "{0}'s health has been reduced by 50%",
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"Action.Hurt75.Success": "{0}'s health has been reduced by 75%",
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"Action.Kill.Success": "You have killed {0}",
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"Action.Heal25.Success": "{0}'s health has been restored 25%",
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"Action.Heal50.Success": "{0}'s health has been restored 50%",
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"Action.Heal75.Success": "{0}'s health has been restored 75%",
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"Action.Heal100.Success": "{0}'s health has been restored 100%",
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"Action.TeleportSelfTo.Success": "Teleported to {0}",
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"Action.TeleportToSelf.Success": "Teleported {0} to you",
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"Action.TeleportAuthedItem.Success": "Teleported to {0} at {1}",
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"Action.TeleportOwnedItem.Success": "Teleported to {0} at {1}",
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"Action.StripInventory.Failed": "Failed to strip {0}'s inventory. They may be dead or not on the server",
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"Action.ResetMetabolism.Failed": "Failed to reset {0}'s metabolism. They may be dead or not on the server",
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"Action.GiveBlueprints.Failed": "Failed to unlock all blueprints for {0}. They may be dead or not on the server",
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"Action.RevokeBlueprints.Failed": "Failed to revoked all blueprints for {0}. They may be dead or not on the server",
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"Action.Mute.Failed": "Failed to mute chat for {0}. They may be dead or not on the server",
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"Action.Mute.Failed.Self": "You can not mute yourself",
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"Action.Unmute.Failed": "Failed to unmute chat for {0}. They may be dead or not on the server",
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"Action.Hurt25.Failed": "Failed to reduce {0}'s health. They may be dead or not on the server",
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"Action.Hurt50.Failed": "Failed to reduce {0}'s health. They may be dead or not on the server",
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"Action.Hurt75.Failed": "Failed to reduce {0}'s health. They may be dead or not on the serverFailed to reduce {0}'s health. They may be dead or not on the server",
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"Action.Kill.Failed": "Failed to kill {0}. They may be dead or not on the server",
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"Action.Heal25.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.Heal50.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.Heal75.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.Heal100.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.TeleportSelfTo.Failed": "Failed to teleport to {0}. They may be dead or not on the server",
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"Action.TeleportToSelf.Failed": "Failed to teleport {0} to you. They may be dead or not on the server",
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"Action.TeleportAuthedItem.Failed": "Failed to teleport to authed item. The target player may be dead or not on the server",
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"Action.TeleportOwnedItem.Failed": "Failed to teleport to owned item. The target player may be dead or not on the server",
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"Action.TeleportAuthedItem.Failed.Entities": "No entities found for player",
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"Action.TeleportOwnedItem.Failed.Entities": "No entities found for player",
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"Error.NoPermission": "You do not have permission to use this command",
"EventStart_Log": "The event has begun! (Preset name - {0})",
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"EventStop_Log": "The event is over!",
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"PveMode_NewOwner": "{0} <color=#55aaff>{1}</color> became the owner of the event!"
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"PveMode_NewOwner": "{0} <color=#55aaff>{1}</color> became the owner of the event!",
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"RouteNotFound_Exeption": "The route could not be generated! Try to increase the minimum road length or change the route type!",
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"ConfigurationNotFound_Exeption": "The event configuration <color=#ce3f27>could not</color> be found!",
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"PresetNotFound_Exeption": "{0} preset was <color=#ce3f27>not found</color> in the config!",
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"FileNotFound_Exeption": "Data file not found or corrupted! ({0}.json)!",
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"CustomRouteDescription": "{0} To record a custom route, stand on the ground and enter the command /convoypathstart. Follow the route and enter the command /convoypathsave <routeName>. To cancel the route, use the command /convoypathcancel",
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"SuccessfullyLaunched": "The event has been <color=#738d43>successfully</color> launched!",
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"DamageDistance": "{0} Come <color=#ce3f27>closer</color>!",
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"CantLoot": "{0} It is necessary to stop the convoy and kill the <color=#ce3f27>guards</color>!",
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"Looted": "{0} <color=#738d43>{1}</color> has been <color=#ce3f27>looted</color>!",
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"RemainTime": "{0} {1} will be destroyed in <color=#ce3f27>{2}</color>!",
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"PveMode_BlockAction": "{0} You <color=#ce3f27>can't interact</color> with the event because of the cooldown!",
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"PveMode_YouAreNoOwner": "{0} You are not the <color=#ce3f27>owner</color> of the event!",
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"RouteСachingStart_Log": "Route caching has started!",
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"RouteСachingStop_Log": "Route caching has ended! The number of routes: {0}"
Copy file name to clipboardExpand all lines: lang/en/DefendableHomes.json
+3-1Lines changed: 3 additions & 1 deletion
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"NoUseFlareNotSpawnNpc": "{0} You <color=#ce3f27>can not</color> start the event here because there is no place for NPCs to appear in the event zone, clear out some room!",
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"NoUseFlareCooldown": "{0} You <color=#ce3f27>can not</color> start a <color=#55aaff>{1}</color> event until your cooldown expires in <color=#55aaff>{2}</color>",
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"FinishAdmin": "{0} You <color=#ce3f27>have disabled</color> the event in your position",
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"NoDamageScientistEvent": "{0} You <color=#ce3f27>cannot</color> damage NPC! You are not the Event Owner and you are not on their team!"
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"NoDamageScientistEvent": "{0} You <color=#ce3f27>cannot</color> damage NPC! You are not the Event Owner and you are not on their team!",
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"NoUseFlareMinFoundations": "{0} You <color=#ce3f27>can not</color> start the event here because you have too few foundations. The limit is {1} foundations per base minimum, increase to this number or higher",
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"SendEconomy": "{0} You <color=#738d43>have earned</color> <color=#55aaff>{1}</color> points in economics for participating in the event"
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