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old ja file add
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old/lang/ja/AdminHammer.json

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{
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"NoAuthorizedPlayers": "けんげんがありません",
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"AuthorizedPlayers": "けんげんがあるプレイヤー {0} 所有者 {1}:",
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"NoEntityFound": "エンティティがみつかりません。 エンティティをみて {0} を右クリックしてください",
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"NoOwner": "このエンティティには所有者がいません",
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"ChatEntityOwnedBy": "この {0} は {1}が所有しています",
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"DoorCode": "ドアコード: <color=yellow>{0}</color>",
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"ConsoleEntityOwnedBy": "この {0} www.steamcommunity.com/profiles/{1} が所有しています",
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"ToolActivated": "AdminHammerをゆうこうにしました",
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"ToolDeactivated": "AdminHammerをむこうにしました",
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"AdminUsedTool": "{0} [{1}] は {5} にある {3} [{4}] が所有する {2} に AdminHammer を使いました",
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"PerformanceMode": "パフォーマンスモードがゆうこうです。右クリックではなく、チャットコマンド <color=yellow>/{0}</color> を使用する必要があります"
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}
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// Ver1.13.0 //
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// Editor by @ikkunn_53 //

old/lang/ja/ArenaTournament.json

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{
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"tournament": "PvPアリーナ",
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"close": "とじる",
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"regNoActiveTournament": "どのトーナメントもアクティブではありません",
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"regIsDead": "しにました",
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"regIsWounded": "あなたはふしょうしています",
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"regIsMounted": "くるまから降りるか、椅子から降りてください",
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"regInSafeZone": "セーフゾーンから出てください",
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"regNotIsOnGround": "地面に足を着けてください =(",
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"regIsAimTraining": "AimTrainアリーナから出てください",
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"regIsArenaNull": "アリーナが正しくせっていされていません",
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"globalRegistration": "<color=#ceff7a>[PvPアリーナ]</color> 大会参加受付中です",
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"uiRegRegim": "モード, {vs}vs{vs}",
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"uiRegWeapon": "武器, {name}",
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"uiRegPlayers": "参加人数, {count}",
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"uiRegTimer": "スタートまで, {time}",
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"uiPanelRound": "ラウンド {round}",
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"uiPanelRoundFinal": "グランドファイナル",
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"uiPanelAlives": "左のプレイヤー {count}",
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"chatRoundStart": "<color=#ceff7a>[PvPアリーナ]</color> <<color=#ffff75>{round}</color>>\n<color=#f07575>{team1_players}</color> <color=#ffc675>{team1_count}</color>vs<color=#ffc675>{team2_count}</color> <color=#47c2eb>{team2_players}</color>",
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"uiMessageWinDuel": "おめでとう 次のラウンドにすすみました",
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"globalWinner": "おめでとう! <color=#ffff75>{name}</color> はトーナメントで <color=#ffc675>1位</color> になりました",
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"uiButtonReg": "参加する",
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"uiButtonCancelReg": "参加を取り消す",
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"chatReward": "<color=#ff6666>おめでとうございます!ご褒美は {place},</color>\n",
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"chatRewardRecipt": "ブループリント <color=#ccff33>{name}</color> - {amount} .\n",
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"chatRewardItem": "<color=#ccff33>{name}</color> - {amount} .\n",
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"chatBlockCommand": "アリーナでこのコマンドを使用することは禁じられています!",
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"rifle.ak": "AK-47",
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"rifle.ak.ice": "AK-47 - ICE",
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"btnexit": "Leave the tournament",
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"vtext": "次回のおたのしみに!",
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"vtext2": "スペクテート",
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"rifle.bolt": "Bolt",
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"rifle.l96": "L96 Rifle",
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"rifle.lr300": "LR-300",
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"rifle.m39": "M39 Rifle",
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"rifle.semiauto": "SA - Rifle",
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"bone.club": "Bone Club",
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"knife.bone": "Bone Knife",
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"knife.butcher": "Butcher Knife",
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"candycaneclub": "Candy Cane Club",
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"knife.combat": "Combat Knife",
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"bow.compound": "Compound Bow",
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"crossbow": "Crossbow",
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"smg.2": "Custom SMG",
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"shotgun.double": "Double Shotgun",
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"pistol.eoka": "Eoka Pistol",
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"bow.hunting": "Hunting Bow",
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"longsword": "Longsword",
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"pistol.m92": "M92 Pistol",
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"smg.mp5": "MP5A4",
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"mace": "Mace",
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"machete": "Machete",
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"multiplegrenadelauncher": "MGL",
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"pistol.nailgun": "Nailgun",
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"paddle": "Paddle",
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"pitchfork": "Pitchfork",
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"shotgun.pump": "Pump Shotgun",
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"pistol.pyhon": "Python Revolver",
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"pistol.revolver": "Revolver",
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"rocket.launcher": "Rocket Launcher",
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"salvaged.cleaver": "Salvaged Cleaver",
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"salvaged.sword": "Salvaged Sword",
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"pistol.semiauto": "SA - Pistol",
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"snowballgun": "Snowball Gun",
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"shotgun.spas12": "Spas-12",
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"speargun": "Speargun",
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"spear.stone": "Stone Spear",
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"spear.wooden": "Wooden Spear",
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"smg.thompson": "Thompson",
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"lmg.m249": "M249",
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"shotgun.waterpipe": "Waterpipe Shotgun"
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}

old/lang/ja/ArmoredTrain.json

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{
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"EventActive": "{0} このイベントはアクティブです。このイベントを中止するには (<color=#ce3f27/atrainstop</color>)!",
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"PreStartTrain": "{0} {2}ごに<color=#738d43>{1}</color> がスポーンします!",
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"StartTrain": "{0} <color=#738d43>{1}</color> が始まりました!",
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"PlayerStopTrain": "{0} <color=#ce3f27>{1}</color> れっしゃが止まりました!",
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"RemainTime": "{0} れっしゃは <color=#ce3f27>{1}</color> ごにおわります!",
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"EndEvent": "{0} イベントは <color=#ce3f27>おわりました</color>!",
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"NeedStopTrain": "{0} れっしゃ <color=#ce3f27>を止める</color> 必要があります!",
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"EnterPVP": "{0} PVPゾーンに <color=#ce3f27>入ったので</color>、他のプレイヤーがあなたに <color=#ce3f27>ダメージを与えることができるようになりました</color>",
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"ExitPVP": "{0} PVPゾーンの <color=#738d43>外に出たので</color> 、他のプレイヤーはあなたに <color=#738d43>ダメージを与えることができません</color>",
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"GUI": " <color=#ce3f27>{0}</color> で、れっしゃがこわれます",
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"Hour": "",
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"Min": "",
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"Sec": "",
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"SendEconomy": "{0} You <color=#738d43>have earned</color> <color=#55aaff>{1}</color> points in economics for participating in the event"
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}

old/lang/ja/BradleyDrops.json

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{
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"SyntaxPlayer": "<color=red>Invalid syntax</color>, use:\n\n<color=green>/bdgive <type> <SteamID/PlayerName> <amount></color>",
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"SyntaxConsole": "Invalid syntax, use: bdgive <type> <SteamID/PlayerName> <amount>",
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"ClearSyntaxPlayer": "<color=red>Invalid syntax</color>, use:\n\n<color=green>/bdclearcd</color> (clears all cooldowns)\n\nOr\n\n<color=green>/bdclearcd <SteamID/PlayerName></color>",
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"ClearSyntaxConsole": "Invalid syntax, use: \"bdclearcd\" (clears all cooldowns) or \"bdclearcd <SteamID/PlayerName>\"",
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"Receive": "You received <color=orange>{0}</color> x <color=orange>{1}</color>!",
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"PlayerReceive": "Player {0} ({1}) received {2} x {3}!",
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"Permission": "You do not have permission to use <color=orange>{0}</color>!",
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"CooldownTime": "Cooldown active! You can call another in {0}!",
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"TeamCooldownTime": "Team cooldown active! You can call another in {0}!",
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"GlobalLimit": "Global limit of {0} active Bradley APCs is reached, please try again later",
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"PlayerLimit": "Player limit of {0} active Bradley APCs is reached, please try again later",
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"NotAdmin": "You do not have permission to use that command!",
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"PlayerNotFound": "Can't find a player with the name or ID: {0}",
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"InGameOnly": "Error: This command is only for use in game!",
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"PlayerDead": "Player with name or ID {0} is dead, try again when they have respawned",
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"NotOnGround": "<color=orange>{0}</color> must be thrown onto the floor, signal refunded, check inventory.",
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"InMonument": "You cannot call <color=orange>{0}</color> in a <color=red>monument</color>, signal refunded, check inventory.",
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"UnderWater": "<color=orange>{0}</color> was thrown too near <color=blue>water</color> and was refunded, check inventory.",
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"IntoWater": "<color=orange>{0}</color> went into deep <color=blue>water</color> and was destroyed.",
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"InSafeZone": "<color=orange>{0}</color> was thrown in a <color=green>Safe Zone</color> and was refunded, check inventory.",
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"IntoSafeZone": "<color=orange>{0}</color> moved into a <color=green>Safe Zone</color> and was destroyed.",
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"BuildingPriv": "<color=orange>{0}</color> was thrown too close to a players base and was refunded, check inventory.",
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"NearCollider": "<color=orange>{0}</color> was thrown too close to a object, please throw in more open ground.",
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"LZCleared": "Entities placed near the landing zone of <color=orange>{0}</color> have been destroyed.",
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"Inside": "<color=orange>{0}</color> was thrown inside and was refunded, check inventory.",
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"InvalidDrop": "Drop type \"{0}\" not recognised, please check and try again!",
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"CannotLoot": "You cannot loot this because it is not yours!",
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"CannotHack": "You cannot hack this because it is not yours!",
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"CannotMine": "You cannot mine this because it is not yours!",
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"BuyCmdSyntax": "Useage:\n\n/{0} {1}",
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"NoBuy": "Buy Command for <color=orange>{0}</color> Is Not Enabled!",
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"BuyPermission": "You do not have permission to buy Bradley Drop \"<color=orange>{0}</color>\".",
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"PriceList": "Bradley Drop Prices:\n\n{0}",
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"BradleyKilledTime": "<color=orange>{0}</color> killed by <color=green>{1}</color> in grid <color=green>{2}</color> (Time Taken: {3})",
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"BradleyCalled": "<color=green>{0}</color> just called in a <color=orange>{1}</color> to their location in grid <color=green>{2}</color>",
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"RewardGiven": "<color=green>{0} {1}</color> points received for destroying <color=orange>{2}</color>!",
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"ScrapGiven": "<color=green>{0}</color> Scrap received for destroying <color=orange>{1}</color>!",
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"CannotDamage": "You <color=red>Cannot</color> damage this <color=orange>{0}</color>!",
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"NoTurret": "You <color=red>Cannot</color> damage this <color=orange>{0}</color> with remote turrets!",
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"TooFarAway": "You are <color=red>Too Far</color> away to engage this <color=orange>{0}</color> ({1} m)",
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"CantAfford": "You <color=red>Cannot</color> afford this! Cost: <color=orange>{0}</color> Required: <color=orange>{1}</color>",
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"FullInventory": "<color=green>{0}</color> <color=red>NOT</color> given! No inventory space!",
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"NotLanded": "You <color=red>Cannot</color> damage <color=orange>{0}</color> until it's landed!",
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"ApcReportTitle": "There are currently <color=orange>{0}</color> active dropped Bradley APCs",
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"ApcReportItem": "<size=9><color=orange>{0}/{1}</color> - <color=green>{2}</color> (Owner: <color=orange>{3}</color> Grid: <color=orange>{4}</color> Health: <color=orange>{5}</color>)\n</size>",
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"ApcReportTitleCon": "There are currently {0} active dropped Bradley APCs",
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"ApcReportItemCon": "{0}/{1} - {2} (Owner: {3} Grid: {4} Health: {5})\n",
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"ApcReportList": "{0}",
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"DespawnApc": "<color=orange>{0}</color> is despawning, you were warned! <color=red>{1}</color>/<color=red>{2}</color>",
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"DespawnWarn": "<color=red>Damage Blocked!</color> You may only attack from a base with TC auth. If you continue, the <color=orange>{0}</color> will despawn. Warning Level: <color=red>{1}</color>/<color=red>{2}</color>",
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"DamageReport": "<color=orange>Damage Report</color>\n\n{0}",
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"DamageReportIndex": "<size=11>{0}. <color=green>{1}</color> -> {2} HP\n</size>",
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"DiscordCall": "**{0}** just called a **{1}** to their location in grid **{2}**",
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"DiscordKill": "**{0}** just destroyed a **{1}** in grid **{2}**",
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"DiscordDespawn": "**{0}** called by **{1}** just despawned at grid **{2}**",
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"DespawnedBradleys": "You have retired ALL your (your teams) called Bradley APCs",
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"CooldownsCleared": "All player cooldowns have been cleared!",
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"PlayerCooldownCleared": "Cooldown cleared for player {0} ({1})",
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"PlayerNoCooldown": "No active cooldown for player {0} ({1})"
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}

old/lang/ja/BuildingGrades.json

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{
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"NotAllowed": "<color=#FF1919>このコマンドを使用するけんげんがありません</color>",
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"UnknownGrade": "<color=#FF1919>グレード不明</color>",
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"UnknownCategory": "<color=#FF1919>カテゴリ不明</color> Available categories: <color=#009EFF>{0}</color>",
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"NotLookingAt": "<color=#FF1919>建物をみていません</color>",
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"RaidBlocked": "<color=#FF1919>レイドブロック中は行えません</color>.",
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"CombatBlocked": "<color=#FF1919>せんとうブロック中は行えません</color>.",
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"OnCooldown": "コマンドを使用する前に <color=#FF1919>{0}</color> 秒待つ必要があります",
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"BuildingBlocked": "このコマンドは、BuildingBlockedのけんげんを持っていないばあいは使用できません",
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"MissingItemsFormat": "* <color=#FF1919>{0}</color> x{1}",
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"StartUpgrade": "アップグレードを始めてます。お待ちください",
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"StartDowngrade": "ダウングレードを始めてます。お待ちください",
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"AlreadyProcess": "すでにプロセスがじっこうされています。お待ちください",
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"UpgradeNotEnoughItems": "どの建物もアップグレードされていません。不足しているのは: \n{0}",
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"UpgradeNotEnoughItemsSuccess": "<color=#FF1919>{0}</color> 建物をアップグレードしました。一部の建物はアップグレードできませんでした、材料が不足しています: \n{1}",
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"NotUpgraded": "どの建物もアップグレードしていません",
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"NotDowngraded": "どの建物もダウングレードしていません",
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"FinishedUpgrade": "<color=#FF1919>{0}</color> 建物がアップグレードされました",
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"FinishedDowngrade": "<color=#FF1919>{0}</color> 建物がダウングレードされました"
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}
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// Ver1.0.5 //
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// Editor by @ikkunn_53 //

old/lang/ja/ConvertStatus.json

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{
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"NOPERM": "このコマンドを使用するけんげんがありません",
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"CHANGED": "げんざいの管理者ステータスは <color=yellow>{0}</color>",
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"NOCLIP": "1秒ごに空中じょうたいがむこう化されます。3秒以内に使用されないとBANされます"
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}
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// Ver1.0.8 //
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// Editor by @ikkunn_53 //

old/lang/ja/Convoy.json

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{
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"PreStart": "{0} <color=#738d43>{1}</color> ごに、道路に沿って荷物がはこばれていきます!",
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"ConvoyAttacked": "{0} {1} コンボイを<color=#ce3f27>こうげき</color>しました",
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"EventStart": "{0} コンボイが <color=#738d43>うごき始めました</color>",
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"Failed": "{0} カーゴトラックが <color=#ce3f27>こわされました</color>! せん利品が <color=#ce3f27>なくなりました</color>!",
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"StartHackCrate": "{0} {1} クレートの<color=#738d43>ハッキング</color> を始めました!",
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"PreFinish": "{0} <color=#ce3f27>{1}</color> でおわりになります",
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"Finish": "{0} イベントは <color=#ce3f27>おわりました</color>!",
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"CantHackCrate": "{0} クレートをひらくには、<color=#ce3f27>お供のくるま</color> をすべて倒してください!",
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"EventActive": "{0} このイベントはアクティブです。このイベントを中止するには (<color=#ce3f27/convoystop</color>)!",
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"EnterPVP": "{0} PVPゾーンに<color=#ce3f27>入ったので</color>、 他のプレイヤーがあなたに <color=#ce3f27>ダメージを与えることができるようになりました</color>",
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"ExitPVP": "{0} PVPゾーンの<color=#738d43>外に出たので</color> 、他のプレイヤーはあなたに <color=#738d43>ダメージを与えることができません</color>",
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"GUI": " <color=#ce3f27>{0}</color>で、コンボイがおわります",
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"SendEconomy": "{0} イベントに参加することで<color=#55aaff>{1}</color> ポイントを<color=#738d43>取得</color> しました",
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"Hours": "",
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"Minutes": "",
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"Seconds": "",
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"Distance": "もっとコンボイに<color=#ce3f27>近づいてください</color>!",
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"EventActive_Exeption": "This event is active now. Finish the current event! (<color=#ce3f27>/convoystop</color>)!",
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"СonfigurationNotFound_Exeption": "The event configuration <color=#ce3f27>could not</color> be found!",
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"RootNotFound_Exeption": "<color=#ce3f27>Could not</color> find the route for the convoy! ({0})",
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"SecurityNpcKill": "{0} The NPCs are <color=#738d43>destroyed</color>!",
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"VehiclesKill": "{0} The Accompanying vehicles are <color=#738d43>destroyed</color>!",
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"Marker_EventOwner": "Event Owner: {0}",
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"EventStart_Log": "The event has begun! (Preset name - {0})",
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"EventStop_Log": "The event is over!",
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"PveMode_NewOwner": "{0} <color=#55aaff>{1}</color> became the owner of the event!"
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}

old/lang/ja/CraftChassis.json

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{
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"UI.Header": "シャーシをつくる",
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"UI.CostLabel.Free": "フリー",
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"UI.CostLabel.NoPermission": "使用きょかがありません",
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"UI.CostLabel.Economics": "{0:C}",
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"UI.CostLabel.ServerRewards": "{0} ポイントバック",
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"UI.ButtonText.Sockets.2": "2 ソケット",
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"UI.ButtonText.Sockets.3": "3 ソケット",
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"UI.ButtonText.Sockets.4": "4 ソケット"
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}

old/lang/ja/CupboardLimiter.json

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{
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"MaxLimitDefault": "TCの上限{0}になりました",
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"MaxLimitVip": "VipのTC上限{0}に達しています",
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"MaxLimit": "TCの上限{0}になりました",
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"Remaining": "TCの残り数 = {0}",
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"NoPermission": "けんげんがありません",
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"cInspect": "ユーザー{0}は{1}のTCを持っています",
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"cInspectOwn": "あなたのTCは{0}で、残りは{1}です",
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"cInspectNotFound": "エラー。ユーザーがみつかりません",
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"TeamOvercount": "このプレイヤーを招待することはできません。チームTCの上限を超えます",
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"TeamOvercountTarget": "あなたはこのプレイヤーから招待されることはできません。チームTCの上限を超えます",
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"cInspectUsage": "使用法: tc <partialNameOrId> ...",
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"Error": "予期せぬエラーがです"
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}
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// Ver1.7.3 //
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// Editor by @ikkunn_53 //

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