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Vincent-MichaelShauren
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Core: Add GetFallTime() to MovementInfo
(cherry picked from commit 339574e)
1 parent 691ee63 commit 80938ba

2 files changed

Lines changed: 2 additions & 1 deletion

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src/server/game/Entities/Object/MovementInfo.h

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -90,6 +90,7 @@ struct MovementInfo
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void RemoveExtraMovementFlag(uint16 flag) { flags2 &= ~flag; }
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bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; }
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uint32 GetFallTime() const { return fallTime; }
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void SetFallTime(uint32 val) { fallTime = val; }
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void OutDebug();

src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp

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@@ -157,7 +157,7 @@ class spell_ioc_parachute_ic : public AuraScript
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{
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PreventDefaultAction();
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if (Player* target = GetTarget()->ToPlayer())
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if (target->m_movementInfo.fallTime > 2000 && !target->GetTransport())
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if (target->m_movementInfo.GetFallTime() > 2000 && !target->GetTransport())
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target->CastSpell(target, SPELL_PARACHUTE_IC, true);
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}
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