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Scripts/ICC: adjust random movement initialization on Vile Spirit's summon initialization
1 parent 8562ef1 commit a1940ab

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Lines changed: 1 addition & 1 deletion

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src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -736,7 +736,7 @@ struct boss_the_lich_king : public BossAI
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summons.Summon(summon);
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summon->SetReactState(REACT_PASSIVE);
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summon->SetSpeedRate(MOVE_FLIGHT, 0.5f);
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summon->GetMotionMaster()->MoveRandom(10.0f);
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summon->GetMotionMaster()->MoveRandom(5.0f, true);
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if (!events.IsInPhase(PHASE_FROSTMOURNE))
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summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15s));
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return;

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