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Core/Scripts: fix Improved Healthstone aura validation in Soulwell's script (#31736)
1 parent 7e92273 commit c8a186d

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Lines changed: 2 additions & 2 deletions

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src/server/scripts/World/go_scripts.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -435,7 +435,7 @@ class go_soulwell : public GameObjectScript
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{
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if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R1))
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_stoneSpell = SPELL_CREATE_MASTER_HEALTH_STONE_R1;
438-
else if (owner->HasAura(SPELL_CREATE_MASTER_HEALTH_STONE_R2))
438+
else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
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_stoneSpell = SPELL_CREATE_MASTER_HEALTH_STONE_R2;
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}
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break;
@@ -445,7 +445,7 @@ class go_soulwell : public GameObjectScript
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{
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if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R1))
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_stoneSpell = SPELL_CREATE_FEL_HEALTH_STONE_R1;
448-
else if (owner->HasAura(SPELL_CREATE_MASTER_HEALTH_STONE_R2))
448+
else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
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_stoneSpell = SPELL_CREATE_FEL_HEALTH_STONE_R2;
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}
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break;

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