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1 parent 288be73 commit dfd27d4Copy full SHA for dfd27d4
1 file changed
src/server/game/Entities/Unit/Unit.cpp
@@ -8761,7 +8761,7 @@ void Unit::setDeathState(DeathState s)
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{
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if (GetMotionMaster()->StopOnDeath())
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- if (!HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED) && GetTypeId() == TYPEID_UNIT && IsInAir(*this, GetFloorZ(), false) && !IsUnderWater())
+ if (GetTypeId() == TYPEID_UNIT && IsInAir(*this, GetFloorZ(), false) && !IsUnderWater())
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GetMotionMaster()->AddFlag(MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION);
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SetFall(true);
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