Commit 93a9c8e
Avoid that the HDRPBuild data is never initialized if the Graphics Settings Provider is opened.
When building, the Graphics Settings provider was being launched as the asset was changed making the HDRPBuild data incorrect.
- Checking that the UI is not reloaded when building.
- Checking if the instance is already correct do not ensure it.
- Storing in the HDRPBuild data needed data for shader stripping.1 parent ed35cac commit 93a9c8e
6 files changed
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File tree
- Packages
- com.unity.render-pipelines.core/Editor/BuildProcessors
- com.unity.render-pipelines.high-definition/Editor/BuildProcessors
- ShaderStrippers
- com.unity.render-pipelines.universal/Editor/BuildProcessors
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