Skip to content

Commit eeea6b0

Browse files
Update Devices.md
1 parent 9e8eee3 commit eeea6b0

1 file changed

Lines changed: 2 additions & 2 deletions

File tree

  • Packages/com.unity.inputsystem/Documentation~

Packages/com.unity.inputsystem/Documentation~/Devices.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -167,9 +167,9 @@ The Editor reloads the C# application domain whenever it reloads and recompiles
167167

168168
Note that layout registrations do not persist across domain reloads. Instead, the Input System relies on all registrations to become available as part of the initialization process (for example, by using `[InitializeOnLoad]` to run registration as part of the domain startup code in the Editor). This allows you to change registrations and layouts in script, and the change to immediately take effect after a domain reload.
169169

170-
##### Support for configurable enter Play mode
170+
##### Support for Configurable Enter Play Mode
171171

172-
The Input System supports configurable enter Play mode, which allows entering Play mode with domain reload disabled. For more information, refer to [Configuring how Unity enters Play mode](https://docs.unity3d.com/Manual/configurable-enter-play-mode.html) and [Enter Play mode with domain reload disabled](https://docs.unity3d.com/Manual/domain-reloading.html).
172+
Input System 1.20.0 and later supports Configurable Enter Play Mode, which allows entering Play mode with domain reload disabled. For more information, refer to [Configuring how Unity enters Play mode](https://docs.unity3d.com/Manual/configurable-enter-play-mode.html) and [Enter Play mode with domain reload disabled](https://docs.unity3d.com/Manual/domain-reloading.html).
173173
174174
## Native Devices
175175

0 commit comments

Comments
 (0)