Commit 2763006
feat: Bridge classes removal, Namespace cleanup [MTT-4014] (#732)
* wip namespaces, locations and unused code
* Door code has been refactored into one class
* Removed NetworkFloorSwitchState and renamed switch class to FloorSwitch, updated the scenes and prefabs accordingly
* renamed projectile to PhysicsProjectile to better describe the intent, merged data objects with server class where it was possible
* Renamed projectiles to missiles and other merges
* wip ServerCharacter, NetworkCharacterState and ClientCharacterVisualization trifecta refactoring
* Further removals of bridge classes and general cleanup
Removed NetworkCharacterState and CharacterClassContainer, merged into ServerCharacter
* Renamed FXProjectileTargetedAction to FXMissileAction
* Undid projectile to missile renaming
* Removed GlobalSatticNetworkObjects prefab in BossRoom scene
BossRoom state now lives in the scene root and is easier to locate.
* Reset BossRoom subscene lifetimescope references
* #
* Resetting prefab inspector values where major changes were done
* Enemy portal is now a subclass of Breakable
* Merged TossedItem client and server classes into one
* Restored NetworkingManager.prefab
* Enemy spawner now has a Breakable component on it, alongside with ENemyPortal
* EnemySpawner crystals reset
* Fixed more prefab errors
removed a duiplicate NetworkAvatarGuidHandler that caused problems on PlayerAvatar
* formatting
* Build errors cleanup
* Update Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacter.cs
Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
* ClientCharacterVisuzliation renamed to ClientCharacter
* PhysicsProjectile tweaks
* Removed unnecessary collider that was causing issues with projectiles
* Floor switch fix
* more namespace changes, renamed asmdef
* more namespace adjustments
* restored broken references between LifetimeScopes (namespace changes break them)
* removed duplicate subscription
* addressing github comments
* field renames to match the new type name
* removing unused methods
removing useless "private"
* removing unused methods
* fixed injection issue due to broken ref to parent lifetimescope
* comments feedback
* changed tests namespace in yamato
* changelog
Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
Co-authored-by: Samuel Bellomo <samuel.bellomo@unity3d.com>1 parent 8b9acd2 commit 2763006
307 files changed
Lines changed: 2576 additions & 3584 deletions
File tree
- .yamato
- Assets
- Prefabs
- Character
- Dungeon/Dungeon Pieces/pots
- Game
- StaticNetworkObjects
- State
- Scenes
- BossRoom
- Scripts
- ApplicationLifecycle
- Messages
- Audio
- CameraUtils
- ConnectionManagement
- ConnectionState
- Editor
- Readme
- Gameplay
- Action
- ActionPlayers
- ConcreteActions
- Input
- Configuration
- DebugCheats
- GameState
- GameplayObjects
- AnimationCallbacks
- Audio
- Character
- AI
- Projectiles
- RuntimeDataContainers
- Messages
- UI
- Lobby
- UserInput
- Infrastructure
- PubSub
- ScriptableObjectArchitecture
- Editor
- UnityServices
- Auth
- Infrastructure
- Messages
- Lobbies
- Messages
- Utils
- NetworkOverlay
- VisualEffects
- Tests/Runtime
- VFX/Prefabs/Archer
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