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@@ -149,13 +149,13 @@ <h3>Fully open-source and reverse-engineered.</h3>
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<imgsrc="static/screen_hero.webp" alt="Screenshot of Source 2 Viewer displaying a 3D rendered map of Inferno Night with detailed lighting and textures" class="hero-screenshot">
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<imgsrc="static/screen_hero.webp" fetchpriority="high" alt="Screenshot of Source 2 Viewer displaying a 3D rendered map of Inferno Night with detailed lighting and textures" class="hero-screenshot">
<p>.NET library that powers Source 2 Viewer (S2V), also known as VRF. This library can be used to <ahref="/ValveResourceFormat/guides/read-resource.html">open and extract Source 2 resource files</a> programmatically.</p>
<p>.NET library providing an OpenGL-based rendering engine for Source 2 assets. Standalone rendering of models, maps, particles, animations, lighting, and materials with physically-based rendering (PBR).</p>
<ahref="https://www.nuget.org/packages/ValvePak"aria-label="ValvePak on NuGet">NuGet</a>
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<ahref="https://github.com/ValveResourceFormat/ValvePak"aria-label="ValvePak on GitHub">GitHub</a>
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<p>.NET library to read Valve Pak (VPK) archives. VPK files are uncompressed archives used to package game content. This library allows you to read and extract files out of these paks.</p>
<ahref="https://www.nuget.org/packages/ValveKeyValue"aria-label="ValveKeyValue on NuGet">NuGet</a>
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<ahref="https://github.com/ValveResourceFormat/ValveKeyValue"aria-label="ValveKeyValue on GitHub">GitHub</a>
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<p>.NET library to read and write files in Valve key value format. This library aims to be fully compatible with Valve's various implementations of KeyValues format parsing.</p>
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