Chapters Request
Description
Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:
- move-generation algorithms
- chess engines (ai-based or not)
- pairing algorithms:
- Round-Robin
- Swiss:
- Dubov, Burstein, and Lim (not used that much, but still endorsed by FIDE)
- Dutch (most used for Swiss tournaments)
- accelerated tournaments
- tie-breaker systems in chess
Additional context
This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine.
These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems.
I don't consider it a high-priority issue, though
For Algorithm Archive Developers
Chapters Request
Description
Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:
Additional context
This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine.
These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems.
I don't consider it a high-priority issue, though
For Algorithm Archive Developers