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README.md

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# ComponentCacheGenerator
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A source generator that automatically generates a cache of components for Unity.
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ComponentCacheGenerator provides automatic generation of component caching code for Unity by generating code to cache `GetComponent<T>()` retrievals using a source generator, reducing the amount of code you need to write.
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[![license](https://img.shields.io/badge/LICENSE-MIT-green.svg)](LICENSE)
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![unity-version](https://img.shields.io/badge/unity-2022.2+-000.svg)
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[![releases](https://img.shields.io/github/release/AnnulusGames/ComponentCacheGenerator.svg)](https://github.com/AnnulusGames/ComponentCacheGenerator/releases)
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[日本語版READMEはこちら](README_JA.md)
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ComponentCacheGenerator provides automatic generation of component caching code for Unity by generating code to cache `GetComponent<T>()` retrievals using a source generator, reducing the amount of code you need to write.
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## Setup
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### Requirements

README_JA.md

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# ComponentCacheGenerator
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A source generator that automatically generates a cache of components for Unity.
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ComponentCacheGeneratorはUnity用に作成されたComponentのキャッシュ処理を自動生成を提供するSource Generatorです。`GetComponent<T>()`の取得をキャッシュするコードをSource Generatorで生成することでコードの記述量を削減します。
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[![license](https://img.shields.io/badge/LICENSE-MIT-green.svg)](LICENSE)
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![unity-version](https://img.shields.io/badge/unity-2022.2+-000.svg)
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[![releases](https://img.shields.io/github/release/AnnulusGames/ComponentCacheGenerator.svg)](https://github.com/AnnulusGames/ComponentCacheGenerator/releases)
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[English README is here.](README.md)
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ComponentCacheGeneratorはUnity用に作成されたComponentのキャッシュ処理を自動生成を提供するSource Generatorです。`GetComponent<T>()`の取得をキャッシュするコードをSource Generatorで生成することでコードの記述量を削減します。
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## セットアップ
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### 要件

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