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Merge pull request #11 from DekuDesu/development
added QOL improvments for developers
2 parents d9d57a6 + e99039b commit 2aa08aa

4 files changed

Lines changed: 24 additions & 6 deletions

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MiniMapLibrary/ISpriteManager.cs

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Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
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using System;
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using UnityEngine;
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namespace MiniMapLibrary
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{
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/// <summary>
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/// Represents some object that should provide sprites to be displayed on the minimap
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/// </summary>
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public interface ISpriteManager : IDisposable
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{
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/// <summary>
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/// Uses the provided <see cref="InteractableKind"/> to generate/provide and return a sprite that should represent that kind in the minimap
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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Sprite GetSprite(InteractableKind type);
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}
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}

MiniMapLibrary/SpriteManager.cs

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@@ -8,7 +8,7 @@
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#nullable enable
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namespace MiniMapLibrary
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{
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public sealed class SpriteManager : IDisposable
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public sealed class SpriteManager : IDisposable, ISpriteManager
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{
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public const string DefaultResourcePath = "Textures/MiscIcons/texMysteryIcon";
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@@ -23,7 +23,7 @@ static SpriteManager()
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private static void InitializeResources()
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{
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void Add(InteractableKind type, string ResourcePath)
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static void Add(InteractableKind type, string ResourcePath)
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{
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s_ResourceDictionary.Add(type, ResourcePath);
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}

MiniMapMod/MiniMapPlugin.cs

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@@ -15,7 +15,7 @@ namespace MiniMapMod
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[BepInPlugin("MiniMap", "Mini Map Mod", "2.0.4")]
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public class MiniMapPlugin : BaseUnityPlugin
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{
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private readonly SpriteManager SpriteManager = new();
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private readonly ISpriteManager SpriteManager = new SpriteManager();
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private readonly List<ITrackedObject> TrackedObjects = new();
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MiniMapMod/Minimap.cs

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@@ -18,7 +18,7 @@ public class Minimap
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public bool Created { get; private set; } = false;
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public void CreateMinimap(SpriteManager spriteManager, GameObject Parent)
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public void CreateMinimap(ISpriteManager spriteManager, GameObject Parent)
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{
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if (Created)
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{
@@ -67,7 +67,7 @@ public void SetRotation(Quaternion rotation)
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ContainerTransform.localRotation = Quaternion.Euler(0, 0, euler.y);
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}
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public RectTransform CreateIcon(InteractableKind type, Vector3 minimapPosition, SpriteManager spriteManager)
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public RectTransform CreateIcon(InteractableKind type, Vector3 minimapPosition, ISpriteManager spriteManager)
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{
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var icon = CreateIcon(type, spriteManager.GetSprite(type));
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@@ -96,7 +96,7 @@ private void CreateIconContainer()
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Container = container;
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}
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private void CreatePlayerIcon(SpriteManager spriteManager)
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private void CreatePlayerIcon(ISpriteManager spriteManager)
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{
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GameObject playerIcon = CreateIcon(InteractableKind.Player, spriteManager.GetSprite(InteractableKind.Player));
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