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updated readme and version number
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MiniMapLibrary/SpriteManager.cs

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{
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public sealed class SpriteManager : IDisposable, ISpriteManager
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{
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public const string DefaultResourcePath = "Textures/MiscIcons/texMysteryIcon";
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private readonly Dictionary<string, Sprite> SpriteCache = new Dictionary<string, Sprite>();
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public void Dispose()

MiniMapMod/MiniMapPlugin.cs

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namespace MiniMapMod
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{
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[BepInPlugin("MiniMap", "Mini Map Mod", "3.1.2")]
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[BepInPlugin("MiniMap", "Mini Map Mod", "3.1.3")]
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public class MiniMapPlugin : BaseUnityPlugin
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{
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private readonly ISpriteManager SpriteManager = new SpriteManager();

README.md

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If you have an issue, discover a bug, or have a recommendation please file an issue on my github page.
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### Change Log
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Minor 3.1.3
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- added ability to change minimap icon paths ( limited to streaming assets )
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- refactored sprite cache
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Minor 3.1.2
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- refactor of config code (github only update)
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manifest.json

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{
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"name": "MiniMapMod",
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"version_number": "3.1.2",
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"version_number": "3.1.3",
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"website_url": "https://github.com/DekuDesu",
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"description": "Adds a MiniMap to your game v3.1",
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"dependencies": [

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