File tree Expand file tree Collapse file tree
packages/backend/src/html/builderImpl Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -16,29 +16,34 @@ export const htmlShadow = (node: BlendMixin): string => {
1616 ) ;
1717 // simple shadow from tailwind
1818 if ( shadowEffects . length > 0 ) {
19- const shadow = shadowEffects [ 0 ] ;
20- let x = 0 ;
21- let y = 0 ;
22- let blur = 0 ;
23- let spread = "" ;
24- let inner = "" ;
25- let color = "" ;
19+ const shadows : string [ ] = [ ] ;
2620
27- if ( shadow . type === "DROP_SHADOW" || shadow . type === "INNER_SHADOW" ) {
28- x = shadow . offset . x ;
29- y = shadow . offset . y ;
30- blur = shadow . radius ;
31- spread = shadow . spread ? `${ shadow . spread } px ` : "" ;
32- inner = shadow . type === "INNER_SHADOW" ? " inset" : "" ;
33- color = htmlColor ( shadow . color , shadow . color . a ) ;
34- } else if ( shadow . type === "LAYER_BLUR" ) {
35- x = shadow . radius ;
36- y = shadow . radius ;
37- blur = shadow . radius ;
38- }
21+ shadowEffects . forEach ( ( shadow ) => {
22+ let x = 0 ;
23+ let y = 0 ;
24+ let blur = 0 ;
25+ let spread = "" ;
26+ let inner = "" ;
27+ let color = "" ;
28+
29+ if ( shadow . type === "DROP_SHADOW" || shadow . type === "INNER_SHADOW" ) {
30+ x = shadow . offset . x ;
31+ y = shadow . offset . y ;
32+ blur = shadow . radius ;
33+ spread = shadow . spread ? `${ shadow . spread } px ` : "" ;
34+ inner = shadow . type === "INNER_SHADOW" ? " inset" : "" ;
35+ color = htmlColor ( shadow . color , shadow . color . a ) ;
36+ } else if ( shadow . type === "LAYER_BLUR" ) {
37+ x = shadow . radius ;
38+ y = shadow . radius ;
39+ blur = shadow . radius ;
40+ }
41+
42+ shadows . push ( `${ x } px ${ y } px ${ blur } px ${ spread } ${ color } ${ inner } ` ) ;
43+ } ) ;
3944
4045 // Return box-shadow in the desired format
41- return ` ${ x } px ${ y } px ${ blur } px ${ spread } ${ color } ${ inner } ` ;
46+ return shadows . join ( ", " ) ;
4247 }
4348 }
4449 return "" ;
You can’t perform that action at this time.
0 commit comments