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Port ue4-dev new sensors to ue5-dev (Category 6: Sensors) #9631

@youtalk

Description

@youtalk

Is your feature request related to a problem? Please describe.

The ue4-dev branch contains new sensor implementations that have not been ported to ue5-dev. Part of the broader effort discussed in #9581.

Describe the solution you'd like

Port the following new sensors as new implementations targeting ue5-dev:

  • PR #0n feat(sensor): fisheye camera (Kannala-Brandt model) — fisheye camera implementation (390aa0b8e), normals camera fisheye variant (8f6e2b348)
  • PR #0o feat(sensor): hybrid solid-state LiDAR (a4eca2e4d)
  • PR #0p feat(sensor): IMU gravity parameter and geolocation — IMU gravity parameter (caca5f02e), geo projection (39f7741b7), GNSS UTM projection (9ce853e99)

Describe alternatives you've considered

Cherry-picking from ue4-dev was considered but rejected due to UE4→UE5 differences.

Additional context

This is Category 6 of the ue4-dev→ue5-dev porting effort. PRs #0n, #0o, #0p are independent. PRs #0n and #0o are large-scale changes.

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