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Is your feature request related to a problem? Please describe.
The ue4-dev branch contains various improvements to OpenDrive parsing, traffic light/sign handling, and Python agents that have not been ported to ue5-dev. Part of the broader effort discussed in #9581.
Describe the solution you'd like
Port the following improvements as new implementations targeting ue5-dev:
PR #0s feat(opendrive): lane marking and waypoint fixes — lane marking/tree generation fix (86fcfe5e8), waypoint next/previous with reversed connections (e41ffa03c), GetLaneCorners crash fix (4d4dd1d11), xml_node null pointer check (4ca87e818, 6cb77140c), OpenDriveActor custom path (58c870ae3)
Is your feature request related to a problem? Please describe.
The
ue4-devbranch contains various improvements to OpenDrive parsing, traffic light/sign handling, and Python agents that have not been ported toue5-dev. Part of the broader effort discussed in #9581.Describe the solution you'd like
Port the following improvements as new implementations targeting
ue5-dev:86fcfe5e8), waypoint next/previous with reversed connections (e41ffa03c), GetLaneCorners crash fix (4d4dd1d11), xml_node null pointer check (4ca87e818,6cb77140c), OpenDriveActor custom path (58c870ae3)f856729ee), sign height adjustment refactor (e06993189), underground trigger box fix (c1ba7342c), OpenDRIVE signal trigger volume fix (2fed7136e), BoxComponent for sign height (363da3d78)9a59963ca), BasicAgent set_destination improvement (4da0c7415), InvertedAI QoL (29af5dc89), InvertedAI scripts (b60034be6), obstacle detection empty list bug (694ad122a), carla.command import fix (aeeff9907)Describe alternatives you've considered
Cherry-picking from ue4-dev was considered but rejected due to UE4→UE5 differences.
Additional context
This is Category 9 of the ue4-dev→ue5-dev porting effort. PRs #0s, #0t, #0u are independent and can be reviewed in parallel.