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Simple animations for movement #50

@bdjewkes

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@bdjewkes

A few people have expressed that movement is confusing on the client because it doesn't render interpolations between snapshots of the state.

I think that the simplest implementation of doing this would be to animate a linear interpolation ('lerp') over several frames of all entities whose positions have changed.

This will breakdown if we introduce types of movement that shouldn't be linear (like a teleport), but I think it'd be a good place to start.

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