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Add BasicGamepad example
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/*
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* Project Teensy XInput Library
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* @author David Madison
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* @link github.com/dmadison/TeensyXInput
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* @license MIT - Copyright (c) 2018 David Madison
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Example: BasicGamepad
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* Description: Sets up a basic NES-style gamepad using the XInput library,
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* and shows how to use the class functions.
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*
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*/
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#include <XInput.h>
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// Directional Pad Pins
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const int Pin_DpadUp = 0;
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const int Pin_DpadDown = 1;
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const int Pin_DpadLeft = 2;
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const int Pin_DpadRight = 3;
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// Button Pins
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const int Pin_ButtonA = 4;
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const int Pin_ButtonB = 5;
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// Note: Buttons should be connected from the sensor pin (above) to ground
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// when pressed
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void setup() {
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// Set buttons as inputs, using internal pull-up resistors
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pinMode(Pin_DpadUp, INPUT_PULLUP);
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pinMode(Pin_DpadDown, INPUT_PULLUP);
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pinMode(Pin_DpadLeft, INPUT_PULLUP);
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pinMode(Pin_DpadRight, INPUT_PULLUP);
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pinMode(Pin_ButtonA, INPUT_PULLUP);
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pinMode(Pin_ButtonB, INPUT_PULLUP);
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}
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void loop() {
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// Read pin values and store in variables
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// (Note the "!" to invert the state, because LOW = pressed)
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boolean dpadUp = !digitalRead(Pin_DpadUp);
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boolean dpadDown = !digitalRead(Pin_DpadDown);
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boolean dpadLeft = !digitalRead(Pin_DpadLeft);
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boolean dpadRight = !digitalRead(Pin_DpadRight);
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boolean buttonA = !digitalRead(Pin_ButtonA);
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boolean buttonB = !digitalRead(Pin_ButtonB);
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// Set XInput DPAD values
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XInput.setDpad(dpadUp, dpadDown, dpadLeft, dpadRight);
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// Set XInput buttons
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XInput.setButton(BUTTON_A, buttonA);
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XInput.setButton(BUTTON_B, buttonB);
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// Send control data to the computer
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XInput.send();
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// Receive data (player number, rumble motors, etc.)
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XInput.receive();
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}

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