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This repository was archived by the owner on Feb 2, 2023. It is now read-only.
Copy file name to clipboardExpand all lines: AsyncDisplayKit/ASMapNode.h
+2-2Lines changed: 2 additions & 2 deletions
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@interfaceASMapNode : ASImageNode
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/**
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The current region of ASMapNode. This can be set at any time and ASMapNode will animate the change.
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The current region of ASMapNode. This can be set at any time and ASMapNode will animate the change. This property may be set from a background thread before the node is loaded, and will automatically be applied to define the region of the static snapshot (if .liveMap = NO) or the internal MKMapView (otherwise).
Set this to YES to turn the snapshot into an interactive MKMapView and vice versa. Defaults to NO.
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Set this to YES to turn the snapshot into an interactive MKMapView and vice versa. Defaults to NO. This property may be set on a background thread before the node is loaded, and will automatically be actioned, once the node is loaded.
ASDisplayNodeAssert(!self.isLayerBacked, @"ASMapNode can not use the interactive map feature whilst .isLayerBacked = YES, set .layerBacked = NO to use the interactive map feature.");
ASDisplayNodeAssert(!CGSizeEqualToSize(CGSizeZero, self.calculatedSize), @"self.calculatedSize can not be zero. Make sure that you are setting a preferredFrameSize or wrapping ASMapNode in a ASRatioLayoutSpec or similar.");
ASDisplayNodeAssert(!CGSizeEqualToSize(CGSizeZero, self.calculatedSize), @"self.calculatedSize can not be zero. Make sure that you are setting a preferredFrameSize or wrapping ASMapNode in a ASRatioLayoutSpec or similar.");
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