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33<img src =" extras/icon.png " alt =" Lua PluginScript icon " width =" 128 " height =" 128 " />
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5+ [ ![ Godot Asset Library Icon] ( https://img.shields.io/static/v1?style=for-the-badge&logo=godotengine&label=asset%20library&color=478CBF&message=0.5.1 )] ( https://godotengine.org/asset-library/asset/1078 )
56[ ![ Pluginscript Lua] ( https://img.shields.io/discord/1056941025559588874.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge )] ( https://discord.gg/rZJbXZXQWe )
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78GDNative + PluginScript library that adds support for [ Lua] ( https://www.lua.org/ )
8- as a scripting language in [ Godot] ( https://godotengine.org/ ) .
9+ as a scripting language in [ Godot] ( https://godotengine.org/ ) 3.X
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1011Being a GDNative library, recompiling the engine is not required, so anyone
1112with a built release copied to their project can use it.
@@ -19,8 +20,8 @@ script and all of them can understand each other.
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2021This plugin is available in the Asset Library as [ Lua PluginScript] ( https://godotengine.org/asset-library/asset/1078 ) .
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22- For some usage examples, check out [ lps \_ coroutine .lua] ( lps_coroutine .lua)
23- and [ plugin/lua \_ repl .lua] ( plugin/lua_repl .lua ) .
23+ For some usage examples, check out [ plugin/lua \_ repl .lua] ( plugin/lua_repl .lua)
24+ and [ plugin/export \_ plugin .lua] ( plugin/export_plugin .lua ) .
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2526Currently, only LuaJIT is supported, since the implementation is based on its
2627[ FFI] ( https://luajit.org/ext_ffi.html ) library.
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