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Update README with Asset Library badge
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README.md

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<img src="extras/icon.png" alt="Lua PluginScript icon" width="128" height="128"/>
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[![Godot Asset Library Icon](https://img.shields.io/static/v1?style=for-the-badge&logo=godotengine&label=asset%20library&color=478CBF&message=0.5.1)](https://godotengine.org/asset-library/asset/1078)
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[![Pluginscript Lua](https://img.shields.io/discord/1056941025559588874.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge)](https://discord.gg/rZJbXZXQWe)
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GDNative + PluginScript library that adds support for [Lua](https://www.lua.org/)
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as a scripting language in [Godot](https://godotengine.org/).
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as a scripting language in [Godot](https://godotengine.org/) 3.X
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Being a GDNative library, recompiling the engine is not required, so anyone
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with a built release copied to their project can use it.
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This plugin is available in the Asset Library as [Lua PluginScript](https://godotengine.org/asset-library/asset/1078).
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For some usage examples, check out [lps\_coroutine.lua](lps_coroutine.lua)
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and [plugin/lua\_repl.lua](plugin/lua_repl.lua).
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For some usage examples, check out [plugin/lua\_repl.lua](plugin/lua_repl.lua)
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and [plugin/export\_plugin.lua](plugin/export_plugin.lua).
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Currently, only LuaJIT is supported, since the implementation is based on its
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[FFI](https://luajit.org/ext_ffi.html) library.

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