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Hidden materials via variants with (blendMode, alphaFactor) still cast/receive shadows #5120

@rsax

Description

@rsax

Problem
When hiding materials via alpha (alphaMode=BLEND, alphaFactor=0), the geometry still casts shadows and may receive shadows.

Result
“ghost” shadows remain visible even though the material is transparent.

Goal
When material is considered hiding disable cast/receive shadows for all meshes hided.

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