Problem
When hiding materials via alpha (alphaMode=BLEND, alphaFactor=0), the geometry still casts shadows and may receive shadows.
Result
“ghost” shadows remain visible even though the material is transparent.
Goal
When material is considered hiding disable cast/receive shadows for all meshes hided.
Problem
When hiding materials via alpha (alphaMode=BLEND, alphaFactor=0), the geometry still casts shadows and may receive shadows.
Result
“ghost” shadows remain visible even though the material is transparent.
Goal
When material is considered hiding disable cast/receive shadows for all meshes hided.