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glizanecz29
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<h2>-~-~ 💼 ((9/5 Simulator V1.55)) ☕ -~-~</h1>
<button5 id="mainGame">Main Game</button5> <button5 id="skillTree">Skill Tree</button5> <button5 id="chanceMenuSwitch">Luck</button5> <button5 id="taxMenuSwitchBtn">Manage Taxes</button5> <button5 id="moneyPrintBtnSwitch">Money Printing</button5> <button5 id="saveAndMoreBtn">Save & More...</button5>
<h4>-----------------</h4>
<label3 id="taxNoti">You Owe No Money, Come Back Later!</label3>
<div id="mainGameDis">
<h1 id="money">Money: $0</h1>
<h1 id="highscore">Highscore: $0</h1>
<h4 id="MultiplierMoney">Multiplier: 1x</h1>
<h1 id="papers">Papers Written: 0</h1>
<h4 id="MultiplierPaper">Multiplier: 1x</h1>
<button id="btn">Click To Write</button>
<button id="multBtn">Get Promotion: 50 Papers.</button>
<h4>-----------------</h4>
<button id="paperPerClick">Upgrade Writing Tool | Current Tool: Pencil ✏️| Cost: $30</button>
<h4>-----------------</h4>
<button id="autoClick">Hire Worker: $200</button>
<h4>-----------------</h4>
<button id="cofBtn">Coffee +1.5x Money: $5</button><button id="energyBtn">Energy Drink +3x Papers: $30</button>
<button id="workCofBtn">Worker Coffee +1.5x Money For Workers: $10</button>
<h4>-----------------</h4>
<button2 id="modMenu">MODERATOR (OPERATOR STATUS REQUIRED)</button2>
<h4>-----------------</h4>
</div>
<div id="skillTreeDis">
<h6 id="skillPointsCurrency">Skill Points: 0 | Total Skill Points (These will be awarded to you when you save): 0</h6>
<button6 id="startSkillTree">Start Skill Tree: 0 Points</button6>
<h4>-----------------</h4>
<button6 id="moneyMultPlusSkillI">Multiplier I | +.5 Multiplier For Money and Paper: 2 Points</button6>
<button6 id="moneyMultPlusSkillII">Multiplier II | +1 Multiplier For Money and Paper: 5 Points</button6>
<button6 id="moneyMultPlusSkillIII">Multiplier III | +1.5 Multiplier For Money and Paper: 10 Points</button6>
<button6 id="moneyMultPlusSkillIV">Multiplier IV | +2 Multiplier For Money and Paper: 16 Points</button6>
<h4>-----------------</h4>
<button6 id="cheaperPricesI">Cheaper Prices I | 5% Off: 3 Points</button6>
<button6 id="cheaperPricesII">Cheaper Prices II | 10% Off: 7 Points</button6>
<button6 id="cheaperPricesIII">Cheaper Prices III | 15% Off: 18 Points</button6>
<button6 id="cheaperPricesIV">Cheaper Prices IV | 20% Off: 25 Points</button6>
<h4>-----------------</h4>
<button6 id="workerEffI">Worker Efficiency I | -.1 Seconds Per Action: 5 Points</button6>
<button6 id="workerEffII">Worker Efficiency II | -.25 Seconds Per Action: 10 Points</button6>
<button6 id="workerEffIII">Worker Efficiency III | -.5 Seconds Per Action: 16 Points</button6>
</div>
<div id="luckMenuDis">
<h1 id="moneyLuckMenu">Money: $0</h1>
<h4>-----------------</h4>
<h10 id="betDisplay">Set Your Bet To Begin!</h10>
<h4>-----------------</h4>
<label2 for="inputBet">Bet Size:</label2>
<input type="number" id="inputBet" class="luckInput">
<button9 id="sbmtBet">Set Bet</button9>
<h4>Simple Chance:</h4>
<h10 id="outcomeDisplay">No Chances Have Been Taken</h10>
<h4>-----------------</h4>
<button9 id="doubleONothin">Double or Nothing Your Bet.</button9>
<h4>-----------------</h4>
<button9 id="luckWorker">Hire Chance Manager: $200,000</button9>
<h4>-----------------</h4>
<label for="luckWorkerStrat">Choose Worker Strategy</label>
<select id="luckWorkerStrat">
<option value="martingaleStrat">Martingale / Double Down If You Lose</option>
<option value="fivePercentStrat">Bet 50% Of Money At A Time</option>
</select> <button9 id="toggleAutoLuck">Toggle On</button9>
</div>
<div id="taxMenuSwitch">
<h4>-----------------</h4>
<h1 id="debtDisplay">Debt: $0</h1>
<h4>-----------------</h4>
<label2 for="payDebt">Pay Off Debt</label2>
<input type="number" id="payDebt" class="payDebtInput"> <button9 id="sbmtPayOff">Submit Money</button9>
<h4>-----------------</h4>
<button9 id="hireTaxManagerBtn">Hire Tax Manager: $50,000</button9> <h10 id="transTaxDis">Last Auto Tax Transaction: $0</h10>
<h4>ENABLE/DISABLE IRS:</h4>
<button9 id="toggleIRSExperiment">The IRS: Experimental | Toggle On</button9>
</div>
<div id="saveAndMoreDis">
<h4>-----------------</h4>
<h4>Don't save in debt, unless your illegal money exceeds or is equal to your IRS debt, progress will be lost.</h4>
<button9 id="loadMethod">Load With Local Storage</button9>
<button3 id="saveBtn">SAVE GAME</button3>
<label for="loadInp">Load Game<label> <input type="text" id="loadInp"></input>
<button4 id="sbmtBtn">LOAD</button4>
<h4>-----------------</h4>
<h5 id="copAPaste">Copy and Paste This Code: </h5>
<h4>-----------------</h4>
<h4 id="saveSlotLabel"> Save Slots: </h4>
<button id="firstSaveSlot">Save #1</button>
<button id="secondSaveSlot">Save #2</button>
<button id="thirdSaveSlot">Save #3</button>
<h4>-----------------</h4>
<h5 id="moneyPerSecond">Auto Cash Per Sec: $0</h5>
<h5 id="paperPerClickDisplay">Paper Per Click: 0</h5>
</div>
<div id="moneyPrintMenuDis">
<h1 id="illMoneyDisplay">Illegal Printed Money: $0</h1>
<h4>-----------------</h4>
<button id="decreasePrintDelayBtn">Print Delay Down .15 Sec | $200</button>
<button id="increaseBillBtn">Print $10-20 Bills | $500
</div>
Your JavaScript
// 0 - Disabled For Website
// 1 - Custom Amounts
// 2 - 200,000 For Each
// 3 - Custom Skill Points
// 4 - 20,000 Skill Points
// 5 - Custom All
// 6 - 200,000 For All
// 7 - Gambler's Dream
let modMenuVal = 0;
let savePlayer = 0;
let workerEffDec = 0;
let saveSlot = 1;
//Constants Below:
// Luck Menu
const biggestWinDis = document.getElementById("biggestWin");
//<h10 id="biggestWinLuck">Biggest Win: $0</h10>//
const toggleAutoLuckBtn = document.getElementById("toggleAutoLuck");
const luckMenuDis = document.getElementById("luckMenuDis");
const highscoreDis = document.getElementById("highscore");
const luckMenuSwitch = document.getElementById("chanceMenuSwitch");
const sbmtBet = document.getElementById("sbmtBet");
const inputBet = document.getElementById("inputBet");
const doubleONothin = document.getElementById("doubleONothin");
const betDisplay = document.getElementById("betDisplay");
const outcomeDisplay = document.getElementById("outcomeDisplay");
const moneyLuckMenu = document.getElementById("moneyLuckMenu");
const luckWorkerBtn = document.getElementById("luckWorker");
const luckWorkerStrat = document.getElementById("luckWorkerStrat");
//Tax Menu
const taxMenu = document.getElementById("taxMenuSwitch");
const taxMenuBtn = document.getElementById("taxMenuSwitchBtn");
const taxNoti = document.getElementById("taxNoti");
const debtDisplay = document.getElementById("debtDisplay");
const payDebtInput = document.getElementById("payDebt");
const sbmtPayOff = document.getElementById("sbmtPayOff");
const hireTaxManagerBtn = document.getElementById("hireTaxManagerBtn");
const transTaxDis = document.getElementById("transTaxDis");
const toggleIRSExperiment = document.getElementById("toggleIRSExperiment");
//Money Printing Menu
//Switch to money print menu:
const moneyPrintMenuSwitcher = document.getElementById("moneyPrintBtnSwitch");
//Entire Menu Display:
const moneyPrintMenuDis = document.getElementById("moneyPrintMenuDis");
//IllMoney Display:
const illMoneyDisplay = document.getElementById("illMoneyDisplay");
//Decrease Time Between Prints
const decreasePrintDelayBtn = document.getElementById("decreasePrintDelayBtn");
//Increase bill Amounts
const increaseBillBtn = document.getElementById("increaseBillBtn");
//Save and More
const saveAndMoreDis = document.getElementById("saveAndMoreDis");
const loadMethod = document.getElementById("loadMethod");
const firstSaveSlot = document.getElementById("firstSaveSlot");
const secondSaveSlot = document.getElementById("secondSaveSlot");
const thirdSaveSlot = document.getElementById("thirdSaveSlot");
const saveSlotLabel = document.getElementById("saveSlotLabel");
//Skill Tree
const skillTreeDis = document.getElementById("skillTreeDis");
//Main Branch
const startSkillTree = document.getElementById("startSkillTree");
//Money Multiplier Branch
const moneyMultSkillI = document.getElementById("moneyMultPlusSkillI");
const moneyMultSkillII = document.getElementById("moneyMultPlusSkillII");
const moneyMultSkillIII = document.getElementById("moneyMultPlusSkillIII");
const moneyMultSkillIV = document.getElementById("moneyMultPlusSkillIV");
//Cheaper Prices Branch
const cheaperPricesIBtn = document.getElementById("cheaperPricesI");
const cheaperPricesIIBtn = document.getElementById("cheaperPricesII");
const cheaperPricesIIIBtn = document.getElementById("cheaperPricesIII");
const cheaperPricesIVBtn = document.getElementById("cheaperPricesIV");
//Worker Efficiency Branch
const workerEffI = document.getElementById("workerEffI");
const workerEffII = document.getElementById("workerEffII");
const workerEffIII = document.getElementById("workerEffIII");
//Basic Definitions
const skillPointsDisplay = document.getElementById("skillPointsCurrency");
//Main Game
const mainGameDis = document.getElementById("mainGameDis");
const button = document.getElementById("btn");
const workCofBtn = document.getElementById("workCofBtn");
const moneyPerSec = document.getElementById("moneyPerSecond");
const papPerClickDisplay = document.getElementById("paperPerClickDisplay");
const money = document.getElementById("money");
const papers = document.getElementById("papers");
const multBtn = document.getElementById("multBtn");
const cofBtn = document.getElementById("cofBtn");
const energyBtn = document.getElementById("energyBtn");
const multi = document.getElementById("MultiplierMoney");
const multiPaper = document.getElementById("MultiplierPaper");
const workerBtn = document.getElementById("autoClick");
const writingTool = document.getElementById("paperPerClick");
const modMenuBtn = document.getElementById("modMenu");
const saveBtn = document.getElementById("saveBtn");
const loadInput = document.getElementById("loadInp");
const copAPaste = document.getElementById("copAPaste");
const sbmtBtn = document.getElementById("sbmtBtn");
const skillTreeBtn = document.getElementById("skillTree");
const mainGameBtn = document.getElementById("mainGame");
const saveAndMoreBtn = document.getElementById("saveAndMoreBtn");
const tool = [
"Pencil ✏️",
"Pen 🖊️",
"Sharpie 🖋️",
"Typewriter ⌨️",
"Army of Typers 👨⌨️",
"Computer 💻",
"AI Model 👨💻",
"LLM Model 👨💻➕",
"LLM Army 👨💻👩💻",
"Global Writing Force 🌎✍️",
"Space Powered LLM 🚀",
"Intergalatic Alien Writing Software 👾",
"Galaxy Auto-Write LLM 🌌",
"JavaScript Writing God 🟨✝️",
"Writing God ✝️",
"All In One God ✝️🟨🌌💻",
"The Final Semicolon; 🏁",
];
//sleep promise below is not mine//
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
//Definitions Below:
let loadInProgress = 0;
//Skill Menus
let skillPoints = 0;
let monMultSkllI = 1;
let monMultSkllII = 1;
let monMultSkllIII = 1;
let monMultSkllIV = 1;
let startSkillTreeLock = 0;
let cheaperPricesILock = 1;
let cheaperPricesIILock = 1;
let cheaperPricesIIILock = 1;
let cheaperPricesIVLock = 1;
let workerEffILock = 1;
let workerEffIILock = 1;
let workerEffIIILock = 1;
let genPriceReducer = 1;
let totalSkillPoints = 0;
//Bet Size:
let bet = 0;
//Base Numbers:
let paperswrote = 0;
let moneyearned = 0;
//Paper Per Click
let paperPC = 1;
let paperPCPrice = 30;
let moneyPerPaper = 0.5;
//Multipliers
let promotion = 50;
let multiplier = 1;
let multiplierPaper = 1;
let energyDrinkMultBonus = 1;
//Boosts
let cofPrice = 5;
let clicksForCof = 0;
let energyDrinkPrice = 30;
let clicksForEnergyDrink = 0;
//Workers
let workCofPrice = 10;
let workCofClicks = 0;
let workersHired = 0;
let workerPrice = 200;
//Unsorted
let modCash = 0;
let toolCount = 0;
let autoWorkerFuncUsed = 0;
let moneyPerSecond1 = 0;
let luckWorkerPrice = 200000;
let safetyNetLock = 0;
let highScoreMoney = 0;
let luckWorkerBtnBought = 0;
let currentBet = 0;
let biggestWin = 0;
let toggleAutoLuck = "Off";
let irsDebt = 0;
let irsVisits = 11;
let irsLock = 0;
let taxWorkerBtnBought = 0;
let writingToolsBought = 0;
let illBucksPerSec = 0;
let illMoney = 0;
let illBucksPerSecPrice = 500;
let illPrintDelayPrice = 200;
let illBucksPerSecDisplayRandom = "1-5";
let toggleIRS = "Off";
let illDelay = 1;
//Menu Tab Functions:
function getTaxMenu() {
skillTreeDis.style.display = "none";
mainGameDis.style.display = "none";
saveAndMoreDis.style.display = "none";
taxMenu.style.display = "block";
luckMenuDis.style.display = "none";
moneyPrintMenuDis.style.display = "none";
}
function getSkillTree() {
mainGameDis.style.display = "none";
skillTreeDis.style.display = "block";
saveAndMoreDis.style.display = "none";
luckMenuDis.style.display = "none";
taxMenu.style.display = "none";
moneyPrintMenuDis.style.display = "none";
}
function getMainGame() {
mainGameDis.style.display = "block";
skillTreeDis.style.display = "none";
saveAndMoreDis.style.display = "none";
luckMenuDis.style.display = "none";
taxMenu.style.display = "none";
moneyPrintMenuDis.style.display = "none";
}
function getSaveAndMore() {
mainGameDis.style.display = "none";
skillTreeDis.style.display = "none";
saveAndMoreDis.style.display = "block";
luckMenuDis.style.display = "none";
taxMenu.style.display = "none";
moneyPrintMenuDis.style.display = "none";
}
function getLuckMenu() {
mainGameDis.style.display = "none";
skillTreeDis.style.display = "none";
saveAndMoreDis.style.display = "none";
luckMenuDis.style.display = "block";
taxMenu.style.display = "none";
moneyPrintMenuDis.style.display = "none";
}
function getMoneyPrint() {
mainGameDis.style.display = "none";
skillTreeDis.style.display = "none";
saveAndMoreDis.style.display = "none";
luckMenuDis.style.display = "none";
taxMenu.style.display = "none";
moneyPrintMenuDis.style.display = "block";
}
//Get Tabs:
getMainGame();
taxNoti.style.display = "none";
skillTreeBtn.onclick = function () {
getSkillTree();
};
mainGameBtn.onclick = function () {
getMainGame();
};
luckMenuSwitch.onclick = function () {
getLuckMenu();
};
saveAndMoreBtn.onclick = function () {
getSaveAndMore();
};
taxMenuBtn.onclick = function () {
getTaxMenu();
};
moneyPrintMenuSwitcher.onclick = function () {
getMoneyPrint();
}
//Opacity setters
moneyMultSkillI.style.opacity = ".3";
moneyMultSkillII.style.opacity = ".3";
moneyMultSkillIII.style.opacity = ".3";
moneyMultSkillIV.style.opacity = ".3";
cheaperPricesIBtn.style.opacity = ".3";
cheaperPricesIIBtn.style.opacity = ".3";
cheaperPricesIIIBtn.style.opacity = ".3";
cheaperPricesIVBtn.style.opacity = ".3";
workerEffI.style.opacity = ".3";
workerEffII.style.opacity = ".3";
workerEffIII.style.opacity = ".3";
//Skill Tree Click Detectors:
startSkillTree.onclick = function () {
if (startSkillTreeLock === 0) {
moneyMultSkillI.style.opacity = "1";
cheaperPricesIBtn.style.opacity = "1";
workerEffI.style.opacity = "1";
startSkillTree.innerText = "S̶t̶a̶r̶t̶ ̶S̶k̶i̶l̶l̶ ̶T̶r̶e̶e̶:̶ ̶0̶ ̶P̶o̶i̶n̶t̶s̶";
startSkillTreeLock = 1;
monMultSkllI = 0;
cheaperPricesILock = 0;
workerEffILock = 0;
}
};
workerEffI.onclick = function () {
if (skillPoints >= 5 && workerEffILock === 0) {
workerEffILock = 1;
workerEffDec = 100;
workerEffI.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶ ̶|̶ ̶-̶.̶1̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶5̶ ̶P̶o̶i̶n̶t̶s̶";
workerEffIILock = 0;
workerEffII.style.opacity = "1";
totalSkillPoints += 5;
skillPoints -= 5;
}
}
workerEffII.onclick = function () {
if (skillPoints >= 10 && workerEffIILock === 0) {
workerEffIILock = 1;
workerEffDec = 350;
workerEffII.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶I̶ ̶|̶ ̶-̶.̶2̶5̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶1̶0̶ ̶P̶o̶i̶n̶t̶s̶";
workerEffIIILock = 0;
workerEffIII.style.opacity = "1";
totalSkillPoints += 10;
skillPoints -= 10;
}
}
workerEffIII.onclick = function () {
if (skillPoints >= 16 && workerEffIIILock === 0) {
workerEffIIILock = 1;
workerEffDec = 850;
workerEffIII.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶I̶I̶ ̶|̶ ̶-̶.̶5̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶1̶6̶ ̶P̶o̶i̶n̶t̶s̶";
totalSkillPoints += 16;
skillPoints -= 16;
}
}
cheaperPricesIBtn.onclick = function () {
if (skillPoints >= 3 && cheaperPricesILock === 0) {
cheaperPricesILock = 1;
cheaperPricesIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶ ̶|̶ ̶5̶%̶ ̶O̶f̶f̶:̶ ̶3̶ ̶P̶o̶i̶n̶t̶s̶";
genPriceReducer = 0.95;
cheaperPricesIILock = 0;
cheaperPricesIIBtn.style.opacity = "1";
totalSkillPoints = totalSkillPoints + 3;
skillPoints = skillPoints - 3;
}
};
cheaperPricesIIBtn.onclick = function () {
if (skillPoints >= 7 && cheaperPricesIILock === 0) {
cheaperPricesIILock = 1;
cheaperPricesIIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶I̶ ̶|̶ ̶1̶0̶%̶ ̶O̶f̶f̶:̶ ̶7̶ ̶P̶o̶i̶n̶t̶s̶";
genPriceReducer = 0.9;
cheaperPricesIIILock = 0;
cheaperPricesIIIBtn.style.opacity = "1";
totalSkillPoints = totalSkillPoints + 7;
skillPoints = skillPoints - 7;
}
};
cheaperPricesIIIBtn.onclick = function () {
if (skillPoints >= 18 && cheaperPricesIIILock === 0) {
cheaperPricesIIILock = 1;
cheaperPricesIIIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶I̶I̶ ̶|̶ ̶1̶5̶%̶ ̶O̶f̶f̶:̶ ̶1̶8̶ ̶P̶o̶i̶n̶t̶s̶";
genPriceReducer = 0.85;
cheaperPricesIVLock = 0;
cheaperPricesIVBtn.style.opacity = "1";
totalSkillPoints = totalSkillPoints + 18;
skillPoints = skillPoints - 18;
}
};
cheaperPricesIVBtn.onclick = function () {
if (skillPoints >= 25 && cheaperPricesIVLock === 0) {
cheaperPricesIVLock = 1;
cheaperPricesIVBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶V̶ ̶|̶ ̶2̶0̶%̶ ̶O̶f̶f̶:̶ ̶2̶5̶ ̶P̶o̶i̶n̶t̶s̶";
genPriceReducer = 0.8;
totalSkillPoints = totalSkillPoints + 25;
skillPoints = skillPoints - 25;
}
};
moneyMultSkillI.onclick = function () {
if (skillPoints >= 2 && monMultSkllI === 0) {
moneyMultSkillI.innerText =
"M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶ ̶|̶ ̶+̶.̶5̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶2̶ ̶P̶o̶i̶n̶t̶s̶";
skillPoints = skillPoints - 2;
multiplier = multiplier + 0.5;
multiplierPaper += 0.5;
multi.innerText = "Multiplier: " + multiplier + "x";
moneyMultSkillII.style.opacity = "1";
monMultSkllI = 1;
monMultSkllII = 0;
totalSkillPoints = totalSkillPoints + 2;
}
};
moneyMultSkillII.onclick = function () {
if (skillPoints >= 5 && monMultSkllII === 0) {
moneyMultSkillII.innerText =
"M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶I̶ ̶|̶ ̶+̶1̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶5̶ ̶P̶o̶i̶n̶t̶s̶";
skillPoints = skillPoints - 5;
multiplier = multiplier + 1;
multiplierPaper += 1;
multi.innerText = "Multiplier: " + multiplier + "x";
monMultSkllII = 1;
monMultSkllIII = 0;
moneyMultSkillIII.style.opacity = "1";
totalSkillPoints = totalSkillPoints + 5;
}
};
moneyMultSkillIII.onclick = function () {
if (skillPoints >= 10 && monMultSkllIII === 0) {
moneyMultSkillIII.innerText =
"M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶I̶I̶ ̶|̶ ̶+̶1̶.̶5̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶1̶0̶ ̶P̶o̶i̶n̶t̶s̶";
skillPoints = skillPoints - 10;
multiplier = multiplier + 1.5;
multiplierPaper += 1.5;
multi.innerText = "Multiplier: " + multiplier + "x";
monMultSkllIII = 1;
monMultSkllIV = 0;
moneyMultSkillIV.style.opacity = "1";
totalSkillPoints = totalSkillPoints + 10;
}
};
moneyMultSkillIV.onclick = function () {
if (skillPoints >= 16 && monMultSkllIV === 0) {
moneyMultSkillIV.innerText =
"M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶V̶ ̶|̶ ̶+̶2̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶1̶6̶ ̶P̶o̶i̶n̶t̶s̶";
skillPoints = skillPoints - 16;
multiplier = multiplier + 2;
multiplierPaper += 2;
multi.innerText = "Multiplier: " + multiplier + "x";
monMultSkllIV = 1;
totalSkillPoints = totalSkillPoints + 16;
}
};
workCofBtn.onclick = function () {
if (workCofPrice <= moneyearned) {
skillPoints = skillPoints + 0.75;
moneyearned = moneyearned - workCofPrice;
workCofPrice = Math.floor(workCofPrice * 2 * genPriceReducer);
workCofClicks = workCofClicks + 30;
workCofBtn.innerText =
"Worker Coffee +1.5x Money For Workers: $" + workCofPrice;
money.innerText = "Money: " + moneyearned;
}
};
firstSaveSlot.onclick = function() {
saveGame();
saveSlot = 1;
loadWLocalStorage();
}
secondSaveSlot.onclick = function() {
saveGame();
saveSlot = 2;
loadWLocalStorage();
}
thirdSaveSlot.onclick = function() {
saveGame();
saveSlot = 3;
loadWLocalStorage();
}
modMenuBtn.onclick = function () {
if (modMenuVal === 1) {
let input = prompt("How much money would you like?");
moneyearned = Number(input);
money.innerText = "Money: $" + moneyearned;
input = prompt("How much paper would you like?");
paperswrote = Number(input);
papers.innerText = "Papers Written: " + paperswrote;
} else if (modMenuVal === 2) {
moneyearned = 200000;
paperswrote = 200000;
illMoney = 200000;
money.innerText = "Money: $" + moneyearned;
papers.innerText = "Papers Written: " + paperswrote;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + 200000
} else if (modMenuVal === 3) {
let input = prompt("How much skill points would you like?");
skillPoints = Number(input);
skillPointsDisplay.innerText = "Skill Points: " + skillPoints;
} else if (modMenuVal === 4) {
skillPoints = 20000;
skillPointsDisplay.innerText = "Skill Points: " + skillPoints;
} else if (modMenuVal === 5) {
let input = prompt("How much money would you like?");
moneyearned = Number(input);
money.innerText = "Money: $" + moneyearned;
input = prompt("How much paper would you like?");
paperswrote = Number(input);
papers.innerText = "Papers Written: " + paperswrote;
input = prompt("How much skill points would you like?");
skillPoints = Number(input);
skillPointsDisplay.innerText = "Skill Points: " + skillPoints;
} else if (modMenuVal === 6) {
moneyearned = 200000;
paperswrote = 200000;
money.innerText = "Money: $" + moneyearned;
papers.innerText = "Papers Written: " + paperswrote;
skillPoints = 200000;
skillPointsDisplay.innerText = "Skill Points: " + skillPoints;
} else if (modMenuVal === 7) {
moneyearned = 200000000;
paperswrote = 200000000;
illMoney = 200000000;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + 200000
money.innerText = "Money: $" + moneyearned;
papers.innerText = "Papers Written: " + paperswrote;
skillPoints = 200000000;
skillPointsDisplay.innerText = "Skill Points: " + skillPoints;
}
};
button.onclick = function () {
if (irsLock === 0) {
if (clicksForCof > 0) {
clicksForCof = clicksForCof - 1;
moneyearned = moneyearned + moneyPerPaper * (multiplier + 1.5);
money.innerText = "Money: $" + moneyearned;
paperswrote =
paperswrote + (paperPC * multiplierPaper + energyDrinkMultBonus);
papers.innerText = "Papers Written: " + paperswrote;
multi.innerText =
"Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!";
if (clicksForEnergyDrink > 0) {
multiPaper.innerText =
"Multiplier: " + multiplierPaper + "x +3x INCREASED WRITING SPEED!";
energyDrinkMultBonus = 3;
clicksForEnergyDrink = clicksForEnergyDrink - 1;
} else {
multiPaper.innerText = "Multiplier: " + multiplierPaper + "x";
}
} else {
moneyearned = moneyearned + moneyPerPaper * multiplier;
money.innerText = "Money: $" + moneyearned;
paperswrote =
paperswrote + (paperPC * multiplierPaper + energyDrinkMultBonus);
papers.innerText = "Papers Written: " + paperswrote;
multi.innerText = "Multiplier: " + multiplier + "x";
if (clicksForEnergyDrink > 0) {
multiPaper.innerText =
"Multiplier: " + multiplierPaper + "x +3x INCREASED WRITING SPEED!";
energyDrinkMultBonus = 3;
clicksForEnergyDrink = clicksForEnergyDrink - 1;
} else {
multiPaper.innerText = "Multiplier: " + multiplierPaper + "x";
}
}
}
};
multBtn.onclick = function () {
if (paperswrote >= promotion) {
skillPoints = skillPoints + 0.5;
paperswrote = paperswrote - promotion;
papers.innerText = "Papers Written: " + paperswrote;
promotion = Math.floor(promotion * 1.5 * genPriceReducer);
multiplier = multiplier + 0.5;
multBtn.innerText = "Get Promotion: " + promotion + " Papers.";
multi.innerText = "Multiplier: " + multiplier;
}
};
cofBtn.onclick = function () {
if (moneyearned >= cofPrice) {
skillPoints = skillPoints + 0.25;
moneyearned = moneyearned - cofPrice;
money.innerText = "Money: $" + moneyearned;
cofPrice = Math.floor(cofPrice * 1.2 * genPriceReducer);
cofBtn.innerText = "Coffee +1.5x Money: $" + cofPrice;
clicksForCof = clicksForCof + 30;
multi.innerText =
"Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!";
}
};
energyBtn.onclick = function () {
if (moneyearned >= energyDrinkPrice) {
skillPoints = skillPoints + 0.5;
energyDrinkMultBonus = 3;
moneyearned = moneyearned - energyDrinkPrice;
money.innerText = "Money: $" + moneyearned;
energyDrinkPrice = Math.floor(energyDrinkPrice * 1.5 * genPriceReducer);
energyBtn.innerText = "Energy Drink +3x Money: $" + energyDrinkPrice;
clicksForEnergyDrink = clicksForEnergyDrink + 30;
multiPaper.innerText =
"Multiplier: " + multiplierPaper + "x +3x INCREASED WRITING SPEED!";
}
};
writingTool.onclick = function () {
if (moneyearned >= paperPCPrice) {
skillPoints = skillPoints + 0.5;
moneyearned = moneyearned - paperPCPrice;
writingToolsBought += 1;
paperPC = Math.floor(paperPC * 3);
papPerClickDisplay.innerText = "Paper Per Click: " + paperPC;
paperPCPrice = Math.floor(paperPCPrice * 3 * genPriceReducer);
if (toolCount < 16) {
toolCount = toolCount + 1;
}
writingTool.innerText =
"Upgrade Writing Tool | Current Tool: " +
tool[toolCount] +
" | Cost: $" +
paperPCPrice;
money.innerText = "Money: $" + moneyearned;
}
};
workerBtn.onclick = function () {
if (moneyearned >= workerPrice) {
skillPoints = skillPoints + 1;
workersHired = workersHired + 1;
moneyearned = moneyearned - workerPrice;
workerPrice = Math.floor(workerPrice * 1.5 * genPriceReducer);
workerBtn.innerText = "Hire Worker: $" + workerPrice;
money.innerText = "Money: $" + moneyearned;
if (autoWorkerFuncUsed === 0) {
autoWorker(1000);
autoWorkerFuncUsed = 1;
}
}
};
async function autoWorker(waittime) {
while (true) {
await sleep(waittime - workerEffDec);
if (irsLock === 0) {
if (workCofClicks > 0) {
moneyPerSecond1 = 10 * (workersHired / 2) * workersHired * 1.5;
moneyPerSec.innerText =
"Auto Cash Per Second: $" +
moneyPerSecond1 +
" ($" +
10 * (workersHired / 2) * workersHired +
" without 1.5x coffee bonus)";
workCofClicks = workCofClicks - 1;
} else {
moneyPerSecond1 = 10 * (workersHired / 2) * workersHired;
moneyPerSec.innerText = "Auto Cash Per Second: $" + moneyPerSecond1;
}
paperswrote += 10 * (workersHired / 2) * workersHired;
papers.innerText = "Papers Written: " + paperswrote;
money.innerText = "Money: $" + moneyearned;
moneyearned = moneyearned + moneyPerSecond1;
}
}
}
async function autoChecks() {
while (true) {
await sleep(200);
if (loadInProgress === 0) {
if (moneyearned >= currentBet) {
safetyNetLock = 0;
}
if (toggleIRS === "Off") {
taxNoti.style.display = "none";
taxNoti.style.opacity = "0";
}
if (
betDisplay.innerText === "Player needs money to bet!" &&
moneyearned >= bet
) {
betDisplay.innerText = "Bet Set To: $" + bet;
}
if (highScoreMoney < moneyearned) {
highScoreMoney = moneyearned;
highscoreDis.innerText = "Highscore: $" + highScoreMoney;
}
moneyLuckMenu.innerText = "Money: $" + moneyearned;
skillPointsDisplay.innerText =
"Skill Points: " +
skillPoints +
" | Total Skill Points (These will be awarded to you when you save): " +
totalSkillPoints;
if (clicksForEnergyDrink > 0) {
papPerClickDisplay.innerText =
"Paper Per Click: " +
(paperPC * multiplierPaper + energyDrinkMultBonus) +
"(" +
paperPC +
" without 3x energy drink bonus)";
} else {
papPerClickDisplay.innerText = "Paper Per Click: " + paperPC;
energyDrinkMultBonus = 1;
multiPaper.innerText = "Multiplier: " + multiplierPaper + "x";
}
}
}
}
autoChecks();
//Save and Load:
sbmtBtn.onclick = function () {
if (savePlayer === 0) {
loadInProgress = 1;
let loadCode = loadInput.value;
let loadArray = loadCode.split("|").map(Number);
loadInput.value = "";
//Input Values
//console.log(loadArray);
moneyPerPaper = loadArray[0]; //No Visual
if (loadArray[0] === undefined) {
moneyPerPaper = 0.5;
}
//console.log('moneyPerPaper1: ' + moneyPerPaper);
moneyearned = loadArray[1]; //Visual Below
if (loadArray[1] === undefined) {
moneyearned = 0;
}
//console.log('moneyEarned2: ' + moneyearned);
money.innerText = "Money: $" + moneyearned;
multiplier = loadArray[2]; //Multiplier defined below (AFTER CLICKSFORCOF)
if (loadArray[2] === undefined) {
multiplier = 1;
}
// console.log('multiplier3: ' + multiplier);
paperPCPrice = loadArray[3]; //Defined below (AFTER PROMOTION)
if (loadArray[3] === undefined) {
paperPCPrice = 30;
}
// console.log('paperPerClickPrice4: ' + paperPCPrice);
paperPC = loadArray[4]; //No visual
if (loadArray[4] === undefined) {
paperPC = 1;
}
// console.log('paperPerClick5: ' + paperPC);
paperswrote = loadArray[5]; //Visual Below
if (loadArray[5] === undefined) {
paperswrote = 0;
}
//console.log('papersWrote6: ' + paperswrote);
papers.innerText = "Papers Written: " + paperswrote;
cofPrice = loadArray[6];
if (loadArray[6] === undefined) {
cofPrice = 5;
}
// console.log('cofPrice7: ' + cofPrice);
cofBtn.innerText = "Coffee: +1.5x Money: " + cofPrice;
workerPrice = loadArray[7]; //Visual Below
if (loadArray[7] === undefined) {
workerPrice = 200;
}
// console.log('workerPrice8: ' + workerPrice);
workerBtn.innerText = "Hire Worker: $" + workerPrice;
workersHired = loadArray[8]; //No visual
if (loadArray[8] === undefined) {
workersHired = 0;
}
if (workersHired > 0 && autoWorkerFuncUsed !== 1) {
autoWorker(1000);
autoWorkerFuncUsed = 1;
}
// console.log('workersHired9: ' + workersHired);
promotion = loadArray[9]; //Visual Below
if (loadArray[9] === undefined) {
promotion = 50;
}
// console.log('promotion10: ' + promotion);
multBtn.innerText = "Get Promotion: " + promotion + " Papers.";
toolCount = loadArray[10]; //No Visual
if (loadArray[10] === undefined) {
toolCount = 1;
}
// console.log('Tool Counter 11: ' + toolCount);
clicksForCof = loadArray[11]; //Visual Below
if (loadArray[11] === undefined) {
clicksForCof = 0;
}
//checkforclicksforcof
// console.log('Clicks For Cof 12: ' + clicksForCof);
if (clicksForCof > 0) {
multi.innerText =
"Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!";
} else {
multi.innerText = "Multiplier: " + multiplier;
}
writingTool.innerText =
"Upgrade Writing Tool | Current Tool: " +
tool[toolCount] +
" | Cost: $" +
paperPCPrice;
energyDrinkPrice = loadArray[12];
if (loadArray[12] === undefined) {
energyDrinkPrice = 30;
}
energyBtn.innerText = "Energy Drink +3x Money: $" + energyDrinkPrice;
clicksForEnergyDrink = loadArray[13];
if (loadArray[13] === undefined) {
clicksForEnergyDrink = 0;
}
totalSkillPoints = loadArray[15];
if (loadArray[15] === undefined) {
totalSkillPoints = 0;
}
skillPoints = loadArray[14] + 1 + totalSkillPoints;
if (loadArray[14] === undefined) {
skillPoints = 0;
}
loadInProgress = 0;
safetyNetLock = loadArray[16];
if (loadArray[16] === undefined) {
safetyNetLock = 0;
}
irsDebt = loadArray[17];
if (loadArray[17] === undefined) {
irsDebt = 0;
}
irsLock = loadArray[18];
if (loadArray[18] === undefined) {
irsLock = 0;
}
bet = loadArray[19];
if (loadArray[19] === undefined) {
bet = 0;
}
currentBet = loadArray[20];
if (loadArray[20] === undefined) {
currentBet = bet;
}
luckWorkerBtnBought = loadArray[21];
if (loadArray[21] === undefined) {
luckWorkerBtnBought = 0;
}
if (luckWorkerBtnBought === 1) {
luckWorkerBtn.innerText = "H̶i̶r̶e̶ ̶C̶h̶a̶n̶c̶e̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶2̶0̶0̶,̶0̶0̶0̶";
autoLuckWorker();
} else {
luckWorkerBtn.innerText = "Hire Chance Manager: $200,000";
}
taxWorkerBtnBought = loadArray[22];
if (loadArray[22] === undefined) {
taxWorkerBtnBought = 0;
}
if (taxWorkerBtnBought === 1) {
hireTaxManagerBtn.innerText = "H̶i̶r̶e̶ ̶T̶a̶x̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶5̶0̶,̶0̶0̶0̶";
autoTaxWorker();
} else {
hireTaxManagerBtn.innerText = "Hire Tax Manager: $50,000";
}
toggleAutoLuck = loadArray[23];
if (loadArray[23] === undefined) {
toggleAutoLuck = "Off";
}
if (toggleAutoLuck === "On") {
toggleAutoLuckBtn.innerText = "Toggle Off";
} else {
toggleAutoLuckBtn.innerText = "Toggle On";
}
highScoreMoney = loadArray[24];
if (loadArray[24] === undefined) {
highScoreMoney = moneyearned;
}
highscoreDis.innerText = "Highscore: $" + highScoreMoney;
writingToolsBought = loadArray[25];
if (loadArray[25] === undefined) {
writingToolsBought = toolCount;
}
illBucksPerSecDisplayRandom = loadArray[26];
if (loadArray[26] === undefined) {
illBucksPerSecDisplayRandom = "1-5";
}
illMoney = loadArray[27];
if (loadArray[27] === undefined) {
illMoney = 0;
}
illPrintDelayPrice = loadArray[28];
if (loadArray[28] === undefined) {
illPrintDelayPrice = 500;
}
illBucksPerSecPrice = loadArray[29];
if (loadArray[29] === undefined) {
illBucksPerSecPrice = 200;
}
toggleIRS = loadArray[30];
if (loadArray[30] === undefined) {
toggleIRS = "Off";
}
illDelay = loadArray[31];
if (loadArray[31] === undefined) {
illDelay === 1;
}
}
};
saveBtn.onclick = saveGame;
function saveGame() {
let saveCode = [
moneyPerPaper, //0
moneyearned, //1
multiplier, //2
paperPCPrice, //3
paperPC, //4
paperswrote, //5
cofPrice, //6
workerPrice, //7
workersHired, //8
promotion, //9
toolCount, //10
clicksForCof, //11
energyDrinkPrice, //12
clicksForEnergyDrink, //13
skillPoints, //14
totalSkillPoints, //15
safetyNetLock, //16
irsDebt, //17
irsLock, //18
bet, //19
currentBet, //20
luckWorkerBtnBought, //21
taxWorkerBtnBought, //22
toggleAutoLuck, //23
highScoreMoney, //24
writingToolsBought, //25
illBucksPerSecDisplayRandom, //26
illMoney, //27
illPrintDelayPrice, //28
illBucksPerSecPrice, //29
toggleIRS, //30
illDelay, //31
workerEffDec, //32
];
let saveCodeSeperated = saveCode.join("|");
copAPaste.innerText = "Copy and Paste This Code: " + saveCodeSeperated
if (saveSlot === 1) localStorage.setItem("9to5Save", JSON.stringify(saveCodeSeperated));
if (saveSlot === 2) localStorage.setItem("9to5Save2", JSON.stringify(saveCodeSeperated));
if (saveSlot === 3) localStorage.setItem("9to5Save3", JSON.stringify(saveCodeSeperated));
};
async function taxVisit() {
await sleep(Math.random(Math.floor()));
}
//Luck Menu:
sbmtBet.onclick = function () {
if (inputBet.value === "") {
betDisplay.innerText = "Invalid Bet!";
inputBet.value = "";
} else if (Number(inputBet.value) > moneyearned) {
betDisplay.innerText = "Invalid Bet! Bet > Money!";
inputBet.value = "";
} else if (bet < 0) {
betDisplay.innerText = "Invalid Bet! Bet < 0!";
inputBet.value = "";
} else {
bet = Number(inputBet.value);
inputBet.value = "";
betDisplay.innerText = "Bet Set To: $" + bet;
currentBet = bet;
}
};
doubleONothin.onclick = function () {
if (irsLock === 0) {
if (bet === 0 || bet > moneyearned) {
betDisplay.innerText = "Player needs money to bet!";
} else {
let outcomeRandom = Math.floor(Math.random() * 4) + 1;
if (outcomeRandom === 1) {
moneyearned = moneyearned + bet * 2;
outcomeDisplay.innerText = "You Won: $" + bet * 2;
money.innerText = "Money: $" + moneyearned;
} else {
outcomeDisplay.innerText = "You Lost!";
moneyearned = moneyearned - bet;
money.innerText = "Money: $" + moneyearned;
}
}
}
};
luckWorkerBtn.onclick = function () {
if (isNaN(bet) || bet <= 0) {
outcomeDisplay.innerText = "Bet Is Invalid!";
} else {
if (moneyearned >= luckWorkerPrice && luckWorkerBtnBought === 0) {
moneyearned -= luckWorkerPrice;
money.innerText = "Money: $" + moneyearned;
luckWorkerBtn.innerText = "H̶i̶r̶e̶ ̶C̶h̶a̶n̶c̶e̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶2̶0̶0̶,̶0̶0̶0̶";
luckWorkerBtnBought = 1;
currentBet = bet;
autoLuckWorker();
}
}
};
toggleAutoLuckBtn.onclick = function () {
if (toggleAutoLuck === "Off") {
toggleAutoLuck = "On";
toggleAutoLuckBtn.innerText = "Toggle Off";
} else {
toggleAutoLuck = "Off";
toggleAutoLuckBtn.innerText = "Toggle On";
}
};
toggleIRSExperiment.onclick = function () {
if (toggleIRS === "Off") {
toggleIRS = "On";
toggleIRSExperiment.innerText = "The IRS: Experimental | Toggle Off";
} else {
toggleIRS = "Off";
toggleIRSExperiment.innerText = "The IRS: Experimental | Toggle On";
}
};
async function autoLuckWorker() {
while (true) {
await sleep(500);
if (irsLock === 0) {
let strat = luckWorkerStrat.value;
const canWork =
moneyearned >= currentBet &&
luckWorkerBtnBought === 1 &&
safetyNetLock === 0 &&
toggleAutoLuck === "On";
outcomeRandom = Math.floor(Math.random() * 3) + 1;
if (canWork) {
if (strat === "fivePercentStrat") {
currentBet = Math.floor(moneyearned * 0.5);
if (outcomeRandom === 1) {
moneyearned += currentBet * 2;
outcomeDisplay.innerText = "You Won: $" + currentBet * 2;
} else {
moneyearned -= currentBet;
outcomeDisplay.innerText = "You Lost: $" + currentBet;
}
} else if (strat === "martingaleStrat") {
currentBet = Math.floor(currentBet * 2);
if (outcomeRandom === 1) {
moneyearned += currentBet; //*2 was here
outcomeDisplay.innerText = "You Won: $" + currentBet; //*2 was here
currentBet = bet / 2;
} else {
moneyearned -= currentBet; //*2 was here
outcomeDisplay.innerText = "You Lost: $" + currentBet; //*2 was here
}
}
} else {
currentBet = bet / 2;
continue;
}
money.innerText = "Money: $" + Math.floor(moneyearned);
moneyLuckMenu.innerText = "Money: $" + Math.floor(moneyearned);
}
}
}
async function autoTaxer() {
while (true) {
await sleep(50000);
if (toggleIRS === "On") {
if (moneyearned > 0) {
irsDebt += Math.floor(
(Math.floor(Math.random() * 3) + 1) * (moneyearned / 6),
);
if (taxWorkerBtnBought === 0) {
taxNoti.style.display = "block";
taxNoti.style.opacity = "1";
debtDisplay.innerText = "Debt: $" + irsDebt;
irsVisits -= 1;
taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | " + irsVisits + " Visits Until Your Assets Are Frozen.";
if (irsVisits === 0) {
irsLock = 1;
taxNoti.innerText =
"You Owe The IRS $" +
irsDebt +
" | YOUR ASSETS ARE FROZEN! Anything bought will be rendered useless until debt is paid.";
moneyPrintOperation();
while (irsVisits === 0) {
await sleep(200);
}
irsLock = 0;
}
}
}
}
}
}
autoTaxer();
sbmtPayOff.onclick = function () {
if (toggleIRS === "On") {
const canPayDebt = Number(payDebtInput.value) > 0 && moneyearned >= Number(payDebtInput.value) && Number(payDebtInput.value) <= irsDebt
const canPayDebtIll = irsLock === 1 && Number(payDebtInput.value) > 0 && illMoney >= Number(payDebtInput.value) && Number(payDebtInput.value) <= irsDebt;
if (canPayDebt) {
irsDebt -= Number(payDebtInput.value);
moneyearned -= Number(payDebtInput.value);
if (Number(payDebtInput.value) >= irsDebt * 0.5 && irsVisits > 0) {
irsVisits = 10;
taxNoti.innerText =
"You Owe The IRS $" +
irsDebt +
" | " +
irsVisits +
" Visits Until Your Assets Are Frozen.";
money.innerText = "Money: $" + moneyearned;
taxNoti.style.display = "none";
irsLock == 0;
} else if (irsLock === 1) {
taxNoti.innerText =
"You Owe The IRS $" +
irsDebt +
" | YOUR ASSETS ARE FROZEN! Anything bought will be rendered useless until debt is paid.";
money.innerText = "Money: $" + moneyearned;
}
debtDisplay.innerText = "Debt: $" + irsDebt;
payDebtInput.value = "";
} else if (canPayDebtIll) {
irsDebt -= Number(payDebtInput.value);
illMoney -= Number(payDebtInput.value);
if (Number(payDebtInput.value) >= irsDebt * 0.5 && irsVisits === 0) {
irsVisits = 10;
taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | " + irsVisits + " Visits Until Your Assets Are Frozen.";
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
irsLock == 0;
} else if (Number(payDebtInput.value) < irsDebt * 0.5 && irsVisits === 0) {
taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | YOUR ASSETS ARE FROZEN! Anything bought will be rendered useless until debt is paid.";
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
}
debtDisplay.innerText = "Debt: $" + irsDebt;
payDebtInput.value = "";
}
}
};
hireTaxManagerBtn.onclick = function () {
if (toggleIRS === "On") {
if (moneyearned >= 50000 && taxWorkerBtnBought === 0) {
moneyearned -= 50000;
money.innerText = "Money: $" + moneyearned;
autoTaxWorker();
hireTaxManagerBtn.innerText = "̶H̶i̶r̶e̶ ̶T̶a̶x̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶5̶0̶,̶0̶0̶0̶";
taxNoti.style.display = "none";
taxNoti.style.opacity = "0";
taxWorkerBtnBought = 1;
}
}
};
async function autoTaxWorker() {
while (true) {
await sleep(100);
if (toggleIRS === "On") {
if (irsLock === 0) {
if (irsDebt > 0 && moneyearned >= irsDebt) {
moneyearned -= irsDebt;
transTaxDis.innerText = "Last Auto Tax Transaction: -$" + irsDebt;
irsDebt -= irsDebt;
irsVisits = 10;
taxNoti.innerText =
"You Owe The IRS $" +
irsDebt +
" | " +
irsVisits +
" Visits Until Your Assets Are Frozen.";
money.innerText = "Money: $" + moneyearned;
debtDisplay.innerText = "Debt: $" + irsDebt;
}
}
}
}
}
async function moneyPrintOperation() {
while (irsLock === 1) {
await sleep(illDelay * 1000);
if (illBucksPerSecDisplayRandom === "1-5") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 1;
} else {
illMoney += 5;
}
} else if (illBucksPerSecDisplayRandom === "10-20") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 10;
} else {
illMoney += 20;
}
} else if (illBucksPerSecDisplayRandom === "50-100") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 50;
} else {
illMoney += 100;
}
} else if (illBucksPerSecDisplayRandom === "500-1000") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 500;
} else {
illMoney += 1000;
}
} else if (illBucksPerSecDisplayRandom === "5000-10000") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 5000;
} else {
illMoney += 10000;
}
} else if (illBucksPerSecDisplayRandom === "50000-100000") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 50000;
} else {
illMoney += 100000;
}
} else if (illBucksPerSecDisplayRandom === "500000-1000000") {
if (Math.floor(Math.random() * 2) + 1 === 1) {
illMoney += 500000;
} else {
illMoney += 1000000;
}
}
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
}
}
increaseBillBtn.onclick = function() {
if (illMoney >= illBucksPerSecPrice && illBucksPerSecDisplayRandom != "500000-1000000") {
if (illBucksPerSecDisplayRandom === "1-5") {
illBucksPerSecDisplayRandom = "10-20";
illMoney -= illBucksPerSecPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
illBucksPerSecPrice = 750;
increaseBillBtn.innerText = "Print $50-100 Bills | $1,000"
} else if (illBucksPerSecDisplayRandom === "10-20") {
illBucksPerSecDisplayRandom = "50-100";
illMoney -= illBucksPerSecPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
illBucksPerSecPrice = 1750;
increaseBillBtn.innerText = "Print $500-1000 Bills | $1,750"
} else if (illBucksPerSecDisplayRandom === "50-100") {
illBucksPerSecDisplayRandom = "500-1000";
illMoney -= illBucksPerSecPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
illBucksPerSecPrice = 10000;
increaseBillBtn.innerText = "Print $5000-10000 Bills | $10,000"
} else if (illBucksPerSecDisplayRandom === "500-1000") {
illBucksPerSecDisplayRandom = "5000-10000";
illMoney -= illBucksPerSecPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
illBucksPerSecPrice = 50000;
increaseBillBtn.innerText = "Print $50000-100000 Bills | $50,000"
} else if (illBucksPerSecDisplayRandom === "5000-10000") {
illBucksPerSecDisplayRandom = "50000-100000";
illMoney -= illBucksPerSecPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
illBucksPerSecPrice = 1000000;
increaseBillBtn.innerText = "Print $500000-1000000 Bills | $1,000,000"
} else if (illBucksPerSecDisplayRandom === "50000-100000") {
increaseBillBtn.innerText = "Printing $500,000-1,000,000 | MAXED"
illBucksPerSecDisplayRandom = "500000-1000000";
illMoney -= illBucksPerSecPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
}
}
}
decreasePrintDelayBtn.onclick = function() {
if (illPrintDelayPrice <= illMoney && illDelay - .15 > 0) {
illDelay -= .15;
illMoney -= illPrintDelayPrice;
illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney;
illPrintDelayPrice += 20000;
decreasePrintDelayBtn.innerText = "Print Delay Down .15 Sec | $" + illPrintDelayPrice;
} else if (illDelay - .15 <= 0) {
decreasePrintDelayBtn.innerText = "Print Delay Minimum Reached";
}
}
loadMethod.onclick = loadWLocalStorage;
function loadWLocalStorage() {
if (savePlayer === 0) {
let loadArray;
loadInProgress = 1;
if (saveSlot === 1 && localStorage.getItem("9to5Save") != null) loadArray = JSON.parse(localStorage.getItem("9to5Save")).split("|").map(Number);
if (saveSlot === 1 && localStorage.getItem("9to5Save") === null) loadArray = [];
if (saveSlot === 2 && localStorage.getItem("9to5Save2") != null) loadArray = JSON.parse(localStorage.getItem("9to5Save2")).split("|").map(Number);
if (saveSlot === 2 && localStorage.getItem("9to5Save2") === null) loadArray = [];
if (saveSlot === 3 && localStorage.getItem("9to5Save3") != null) loadArray = JSON.parse(localStorage.getItem("9to5Save3")).split("|").map(Number);
if (saveSlot === 3 && localStorage.getItem("9to5Save3") === null) loadArray = [];
loadInput.value = "";
//Input Values
//console.log(loadArray);
moneyPerPaper = loadArray[0]; //No Visual
if (loadArray[0] === undefined) {
moneyPerPaper = 0.5;
}
//console.log('moneyPerPaper1: ' + moneyPerPaper);
moneyearned = loadArray[1]; //Visual Below
if (loadArray[1] === undefined) {
moneyearned = 0;
}
//console.log('moneyEarned2: ' + moneyearned);
money.innerText = "Money: $" + moneyearned;
multiplier = loadArray[2]; //Multiplier defined below (AFTER CLICKSFORCOF)
if (loadArray[2] === undefined) {
multiplier = 1;
}
// console.log('multiplier3: ' + multiplier);
paperPCPrice = loadArray[3]; //Defined below (AFTER PROMOTION)
if (loadArray[3] === undefined) {
paperPCPrice = 30;
}
// console.log('paperPerClickPrice4: ' + paperPCPrice);
paperPC = loadArray[4]; //No visual
if (loadArray[4] === undefined) {
paperPC = 1;
}
// console.log('paperPerClick5: ' + paperPC);
paperswrote = loadArray[5]; //Visual Below
if (loadArray[5] === undefined) {
paperswrote = 0;
}
//console.log('papersWrote6: ' + paperswrote);
papers.innerText = "Papers Written: " + paperswrote;
cofPrice = loadArray[6];
if (loadArray[6] === undefined) {
cofPrice = 5;
}
// console.log('cofPrice7: ' + cofPrice);
cofBtn.innerText = "Coffee: +1.5x Money: " + cofPrice;
workerPrice = loadArray[7]; //Visual Below
if (loadArray[7] === undefined) {
workerPrice = 200;
}
// console.log('workerPrice8: ' + workerPrice);
workerBtn.innerText = "Hire Worker: $" + workerPrice;
workersHired = loadArray[8]; //No visual
if (loadArray[8] === undefined) {
workersHired = 0;
}
if (workersHired > 0 && autoWorkerFuncUsed !== 1) {
autoWorker(1000);
autoWorkerFuncUsed = 1;
}
// console.log('workersHired9: ' + workersHired);
promotion = loadArray[9]; //Visual Below
if (loadArray[9] === undefined) {
promotion = 50;
}
// console.log('promotion10: ' + promotion);
multBtn.innerText = "Get Promotion: " + promotion + " Papers.";
toolCount = loadArray[10]; //No Visual
if (loadArray[10] === undefined) {
toolCount = 1;
}
// console.log('Tool Counter 11: ' + toolCount);
clicksForCof = loadArray[11]; //Visual Below
if (loadArray[11] === undefined) {
clicksForCof = 0;
}
//checkforclicksforcof
// console.log('Clicks For Cof 12: ' + clicksForCof);
if (clicksForCof > 0) {
multi.innerText =
"Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!";
} else {
multi.innerText = "Multiplier: " + multiplier;
}
writingTool.innerText =
"Upgrade Writing Tool | Current Tool: " +
tool[toolCount] +
" | Cost: $" +
paperPCPrice;
energyDrinkPrice = loadArray[12];
if (loadArray[12] === undefined) {
energyDrinkPrice = 30;
}
energyBtn.innerText = "Energy Drink +3x Money: $" + energyDrinkPrice;
clicksForEnergyDrink = loadArray[13];
if (loadArray[13] === undefined) {
clicksForEnergyDrink = 0;
}
totalSkillPoints = loadArray[15];
if (loadArray[15] === undefined) {
totalSkillPoints = 0;
}
skillPoints = loadArray[14] + 1 + totalSkillPoints;
if (loadArray[14] === undefined) {
skillPoints = 0;
}
loadInProgress = 0;
safetyNetLock = loadArray[16];
if (loadArray[16] === undefined) {
safetyNetLock = 0;
}
irsDebt = loadArray[17];
if (loadArray[17] === undefined) {
irsDebt = 0;
}
irsLock = loadArray[18];
if (loadArray[18] === undefined) {
irsLock = 0;
}
bet = loadArray[19];
if (loadArray[19] === undefined) {
bet = 0;
}
currentBet = loadArray[20];
if (loadArray[20] === undefined) {
currentBet = bet;
}
luckWorkerBtnBought = loadArray[21];
if (loadArray[21] === undefined) {
luckWorkerBtnBought = 0;
}
if (luckWorkerBtnBought === 1) {
luckWorkerBtn.innerText = "H̶i̶r̶e̶ ̶C̶h̶a̶n̶c̶e̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶2̶0̶0̶,̶0̶0̶0̶";
autoLuckWorker();
} else {
luckWorkerBtn.innerText = "Hire Chance Manager: $200,000";
}
taxWorkerBtnBought = loadArray[22];
if (loadArray[22] === undefined) {
taxWorkerBtnBought = 0;
}
if (taxWorkerBtnBought === 1) {
hireTaxManagerBtn.innerText = "H̶i̶r̶e̶ ̶T̶a̶x̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶5̶0̶,̶0̶0̶0̶";
autoTaxWorker();
} else {
hireTaxManagerBtn.innerText = "Hire Tax Manager: $50,000";
}
toggleAutoLuck = loadArray[23];
if (loadArray[23] === undefined) {
toggleAutoLuck = "Off";
}
if (toggleAutoLuck === "On") {
toggleAutoLuckBtn.innerText = "Toggle Off";
} else {
toggleAutoLuckBtn.innerText = "Toggle On";
}
highScoreMoney = loadArray[24];
if (loadArray[24] === undefined) {
highScoreMoney = moneyearned;
}
highscoreDis.innerText = "Highscore: $" + highScoreMoney;
writingToolsBought = loadArray[25];
if (loadArray[25] === undefined) {
writingToolsBought = toolCount;
}
illBucksPerSecDisplayRandom = loadArray[26];
if (loadArray[26] === undefined) {
illBucksPerSecDisplayRandom = "1-5";
}
illMoney = loadArray[27];
if (loadArray[27] === undefined) {
illMoney = 0;
}
illPrintDelayPrice = loadArray[28];
if (loadArray[28] === undefined) {
illPrintDelayPrice = 500;
}
illBucksPerSecPrice = loadArray[29];
if (loadArray[29] === undefined) {
illBucksPerSecPrice = 200;
}
toggleIRS = loadArray[30];
if (loadArray[30] === undefined) {
toggleIRS = "Off";
}
illDelay = loadArray[31];
if (loadArray[31] === undefined) illDelay === 1;
workerEffDec = loadArray[32]
if (loadArray[32] === undefined) workerEffDec = 1;
}
}
window.addEventListener("pagehide", function () {
saveGame();
});
loadWLocalStorage();
Your CSS
button {
padding: 10px;
font-size: 15px;
cursor: pointer;
color: rgb(0, 0, 0);
font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
-webkit-user-select: none; /* Safari */
-ms-user-select: none; /* IE 10 and IE 11 */
user-select: none; /* Standard syntax */
background-color: rgb(212, 187, 198);
border-radius: 5px;
}
h1 {
padding: 0px;
font-size: 20px;
font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
color:rgb(0, 0, 0);
width: 50px;
white-space: nowrap;
}
h2 {
padding: 0px;
font-size: 12px;
font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
color:rgb(0, 0, 0);
}
h3 {
padding: 0px;
font-size: 10px;
font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
background-color: rgb(255, 220, 252);
}
h4 {
padding: 0px;
font-size: 10px;
background-color: rgb(255, 220, 252);
font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
color:rgb(0, 0, 0);
}
button2 {
padding:10px;
font-size:15px;
cursor: pointer;
background-color: rgb(92, 67, 102);
}
button3 {
padding:10px;
font-size:10px;
cursor: pointer;
background-color: lightgray;
border-radius: 5px;
}
button4 {
padding:10px;
font-size:10px;
cursor: pointer;
border-radius: 5px;
}
label {
padding:10px;
font-size:10px;
background-color: lightgray;
border-radius: 5px;
}
h5 {
padding:10px;
font-size:10px;
background-color: lightgray;
border-radius: 5px;
}
h6 {
padding:10px;
font-size:10px;
background-color: cornflowerblue;
border-radius: 5px;
}
button5 {
padding:10px;
font-size:10px;
cursor: pointer;
visibility: visible;
background-color: rgb(212, 187, 198);
border-radius: 5px;
border: 2px black;
row-gap: 10;
}
button6 {
padding:10px;
width: 100;
height: 100;
font-size: 10px;
cursor: pointer;
flex-wrap: nowrap;
row-gap: 10;
display: inline-block;
background-color: lightskyblue;
border-radius: 5px;
column-gap: 15;
}
saveAndMoreDis {
display: block;
padding: 10;
column-gap: 10;
margin-top: 10;
}
button7 {
padding:0px;
width: 100;
height: 100;
font-size: auto;
cursor: pointer;
}
#mainGameDis {
background-repeat: repeat;
background-size: cover;
}
#saveAndMoreDis {
background-color: #fcfcfc !important;
background-repeat: repeat;
background-size: cover;
width: 100%;
}
input {
background: linear-gradient(white,gray);
border-radius: 5px;
}
.luckInput {
background: linear-gradient(lightpink,white);
border-radius: 5px;
}
button9 {
padding:10px;
font-size:10px;
cursor: pointer;
border-radius: 5px;
background-color: purple;
}
label2 {
padding:10px;
font-size:10px;
background-color: purple;
border-radius: 5px;
}
label3 {
column-gap: 10;
padding:15px;
font-size:15px;
background-color: papayawhip;
border-radius: 5px;
}
.payDebtInput {
background: linear-gradient(lightpink,white);
border-radius: 5px;
}
h11 {
padding: 0px;
font-size: 20px;
font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif;
color:rgb(0, 0, 0);
width: 30px;
}
Error code
ERRW:0.82:K1.0:AS
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Your username (if logged in)
glizanecz29
Your HTML
Your JavaScript
Your CSS