-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCMakeLists.txt
More file actions
292 lines (267 loc) · 8.15 KB
/
CMakeLists.txt
File metadata and controls
292 lines (267 loc) · 8.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
cmake_minimum_required(VERSION 3.16)
project(gameswf VERSION 1.0.0 LANGUAGES C CXX)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 11)
# Build options
option(BUILD_SHARED_LIBS "Build shared libraries" ON)
option(GAMESWF_BUILD_PLAYER "Build gameswf_test_ogl player" ON)
option(GAMESWF_ENABLE_SOUND "Enable sound support via SDL_mixer" ON)
option(GAMESWF_ENABLE_FREETYPE "Enable FreeType for font rendering" ON)
# Output directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
# Find required packages
find_package(PkgConfig REQUIRED)
find_package(OpenGL REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(JPEG REQUIRED)
# SDL2 - prefer pkg-config for better compatibility
pkg_check_modules(SDL2 REQUIRED sdl2)
if(GAMESWF_ENABLE_SOUND)
pkg_check_modules(SDL2_MIXER sdl2_mixer)
if(SDL2_MIXER_FOUND)
add_definitions(-DGAMESWF_HAVE_SDL_MIXER=1)
endif()
endif()
if(GAMESWF_ENABLE_FREETYPE)
find_package(Freetype)
if(FREETYPE_FOUND)
add_definitions(-DHAVE_FREETYPE=1)
endif()
endif()
# Platform-specific definitions
if(WIN32)
add_definitions(-DWIN32=1 -D_WIN32=1)
set(PLATFORM_LIBS ws2_32 winmm)
elseif(UNIX)
add_definitions(-DUNIX=1)
set(PLATFORM_LIBS m dl pthread)
endif()
# Compiler warnings and flags
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
add_compile_options(
-Wall
-Wno-unused-variable
-Wno-unused-but-set-variable
-Wno-deprecated-declarations
-Wno-sign-compare
-Wno-narrowing
-fPIC
)
endif()
# Include directories
include_directories(
${CMAKE_SOURCE_DIR}
${SDL2_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
${ZLIB_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${JPEG_INCLUDE_DIR}
)
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
endif()
if(SDL2_MIXER_FOUND)
include_directories(${SDL2_MIXER_INCLUDE_DIRS})
endif()
# Base library sources
set(BASE_SOURCES
base/sdl2_compat.cpp
base/configvars.cpp
base/container.cpp
base/demo.cpp
base/dlmalloc.c
base/ear_clip_triangulate_float.cpp
base/ear_clip_triangulate_sint16.cpp
base/file_util.cpp
base/image.cpp
base/image_filters.cpp
base/jpeg.cpp
base/logger.cpp
base/membuf.cpp
base/ogl.cpp
base/png_helper.cpp
base/postscript.cpp
base/triangulate_float.cpp
base/triangulate_sint32.cpp
base/tu_file.cpp
base/tu_file_SDL.cpp
base/tu_gc_singlethreaded_marksweep.cpp
base/tu_loadlib.cpp
base/tu_random.cpp
base/tu_timer.cpp
base/tu_types.cpp
base/utf8.cpp
base/utility.cpp
base/zlib_adapter.cpp
)
# GameSWF library sources
set(GAMESWF_SOURCES
gameswf/gameswf_abc.cpp
gameswf/gameswf_action.cpp
gameswf/gameswf_as_sprite.cpp
gameswf/gameswf_avm2.cpp
gameswf/gameswf_button.cpp
gameswf/gameswf_canvas.cpp
gameswf/gameswf_character.cpp
gameswf/gameswf_disasm.cpp
gameswf/gameswf_dlist.cpp
gameswf/gameswf_environment.cpp
gameswf/gameswf_filters.cpp
gameswf/gameswf_font.cpp
gameswf/gameswf_fontlib.cpp
gameswf/gameswf_freetype.cpp
gameswf/gameswf_function.cpp
gameswf/gameswf_impl.cpp
gameswf/gameswf_listener.cpp
gameswf/gameswf_log.cpp
gameswf/gameswf_morph2.cpp
gameswf/gameswf_movie_def.cpp
gameswf/gameswf_mutex.cpp
gameswf/gameswf_object.cpp
gameswf/gameswf_parser.cpp
gameswf/gameswf_player.cpp
gameswf/gameswf_render.cpp
gameswf/gameswf_render_handler_ogl.cpp
gameswf/gameswf_root.cpp
gameswf/gameswf_shape.cpp
gameswf/gameswf_sound.cpp
gameswf/gameswf_sprite.cpp
gameswf/gameswf_sprite_def.cpp
gameswf/gameswf_stream.cpp
gameswf/gameswf_styles.cpp
gameswf/gameswf_tesselate.cpp
gameswf/gameswf_text.cpp
gameswf/gameswf_tools.cpp
gameswf/gameswf_types.cpp
gameswf/gameswf_value.cpp
gameswf/gameswf_video_impl.cpp
# ActionScript classes
gameswf/gameswf_as_classes/as_array.cpp
gameswf/gameswf_as_classes/as_boolean.cpp
gameswf/gameswf_as_classes/as_broadcaster.cpp
gameswf/gameswf_as_classes/as_class.cpp
gameswf/gameswf_as_classes/as_color.cpp
gameswf/gameswf_as_classes/as_color_transform.cpp
gameswf/gameswf_as_classes/as_date.cpp
gameswf/gameswf_as_classes/as_event.cpp
gameswf/gameswf_as_classes/as_flash.cpp
gameswf/gameswf_as_classes/as_geom.cpp
gameswf/gameswf_as_classes/as_global.cpp
gameswf/gameswf_as_classes/as_key.cpp
gameswf/gameswf_as_classes/as_loadvars.cpp
gameswf/gameswf_as_classes/as_math.cpp
gameswf/gameswf_as_classes/as_matrix.cpp
gameswf/gameswf_as_classes/as_mcloader.cpp
gameswf/gameswf_as_classes/as_mouse.cpp
gameswf/gameswf_as_classes/as_mouse_event.cpp
gameswf/gameswf_as_classes/as_netconnection.cpp
gameswf/gameswf_as_classes/as_netstream.cpp
gameswf/gameswf_as_classes/as_number.cpp
gameswf/gameswf_as_classes/as_point.cpp
gameswf/gameswf_as_classes/as_selection.cpp
gameswf/gameswf_as_classes/as_sharedobject.cpp
gameswf/gameswf_as_classes/as_sound.cpp
gameswf/gameswf_as_classes/as_string.cpp
gameswf/gameswf_as_classes/as_textformat.cpp
gameswf/gameswf_as_classes/as_transform.cpp
gameswf/gameswf_as_classes/as_xml.cpp
gameswf/gameswf_as_classes/as_xmlsocket.cpp
gameswf/gameswf_embed.cpp
)
# Add SDL sound handler if available
if(SDL2_MIXER_FOUND)
list(APPEND GAMESWF_SOURCES gameswf/gameswf_sound_handler_sdl.cpp)
endif()
# Create base library
add_library(base ${BASE_SOURCES})
target_link_libraries(base
PUBLIC
${SDL2_LIBRARIES}
${ZLIB_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${PLATFORM_LIBS}
)
target_compile_definitions(base PUBLIC ${SDL2_CFLAGS_OTHER})
# Create gameswf library
add_library(gameswf ${GAMESWF_SOURCES})
target_link_libraries(gameswf
PUBLIC
base
OpenGL::GL
OpenGL::GLU
)
if(FREETYPE_FOUND)
target_link_libraries(gameswf PUBLIC ${FREETYPE_LIBRARIES})
endif()
if(SDL2_MIXER_FOUND)
target_link_libraries(gameswf PUBLIC ${SDL2_MIXER_LIBRARIES})
endif()
# Build the player executable
if(GAMESWF_BUILD_PLAYER)
add_executable(gameswf_test_ogl gameswf/gameswf_test_ogl.cpp)
target_link_libraries(gameswf_test_ogl
PRIVATE
gameswf
${SDL2_LIBRARIES}
)
endif()
# Install targets
install(TARGETS base gameswf
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
RUNTIME DESTINATION bin
)
if(GAMESWF_BUILD_PLAYER)
install(TARGETS gameswf_test_ogl RUNTIME DESTINATION bin)
endif()
# Build GLFW example if GLFW is available
option(GAMESWF_BUILD_GLFW_EXAMPLE "Build GLFW embedding example" ON)
if(GAMESWF_BUILD_GLFW_EXAMPLE)
find_package(glfw3 QUIET)
if(glfw3_FOUND)
add_executable(example_glfw examples/example_glfw.cpp)
target_link_libraries(example_glfw
PRIVATE
gameswf
glfw
OpenGL::GL
OpenGL::GLU
)
target_include_directories(example_glfw PRIVATE ${CMAKE_SOURCE_DIR})
message(STATUS " GLFW example: Enabled")
else()
message(STATUS " GLFW example: Disabled (GLFW not found)")
endif()
endif()
# Install headers
install(DIRECTORY gameswf/ DESTINATION include/gameswf
FILES_MATCHING PATTERN "*.h"
)
install(DIRECTORY base/ DESTINATION include/gameswf/base
FILES_MATCHING PATTERN "*.h"
)
# Print configuration summary
message(STATUS "")
message(STATUS "GameSWF Configuration:")
message(STATUS " SDL2: ${SDL2_VERSION}")
message(STATUS " OpenGL: ${OPENGL_gl_LIBRARY}")
message(STATUS " zlib: ${ZLIB_VERSION_STRING}")
message(STATUS " libpng: ${PNG_VERSION_STRING}")
message(STATUS " libjpeg: Found")
if(FREETYPE_FOUND)
message(STATUS " FreeType: ${FREETYPE_VERSION_STRING}")
else()
message(STATUS " FreeType: Not found (font rendering limited)")
endif()
if(SDL2_MIXER_FOUND)
message(STATUS " SDL_mixer: ${SDL2_MIXER_VERSION}")
else()
message(STATUS " SDL_mixer: Not found (sound disabled)")
endif()
message(STATUS "")