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Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/BreakSettings.kt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -76,10 +76,10 @@ class BreakSettings(
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// Block
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overrideval avoidLiquids by c.setting("Avoid Liquids", true, "Avoids breaking blocks that would cause liquid to spill", visibility = vis).group(baseGroup, Group.General)
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overrideval avoidSupporting by c.setting("Avoid Supporting", true, "Avoids breaking the block supporting the player", visibility = vis).group(baseGroup, Group.General)
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overrideval breakWeakBlocks by c.setting("Break Weak Blocks", false, "Break blocks that dont have structural integrity (e.g: grass)", visibility = vis).group(baseGroup, Group.General)
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overrideval ignoredBlocks by c.setting("Ignored Blocks", allSigns, description ="Blocks that wont be broken", visibility = vis).group(baseGroup, Group.General)
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// Tool
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overrideval efficientOnly by c.setting("Efficient Tools Only", true, "Only use tools suitable for the given block (will get the item drop)") { vis() && swapMode.isEnabled() }.group(baseGroup, Group.General)
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overrideval suitableToolsOnly by c.setting("Suitable Tools Only", true, "Only use tools suitable for the given block (will get the item drop)") { vis() && swapMode.isEnabled() }.group(baseGroup, Group.General)
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overrideval forceSilkTouch by c.setting("Force Silk Touch", false, "Force silk touch when breaking blocks") { vis() && swapMode.isEnabled() }.group(baseGroup, Group.General)
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overrideval forceFortunePickaxe by c.setting("Force Fortune Pickaxe", false, "Force fortune pickaxe when breaking blocks") { vis() && swapMode.isEnabled() }.group(baseGroup, Group.General)
overrideval strictRayCast by c.setting("Strict Raycast", false, "Whether to include the environment to the ray cast context", vis).group(*baseGroup, Group.Scan)
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overrideval checkSideVisibility by c.setting("Visibility Check", true, "Whether to check if an AABB side is visible", vis).group(*baseGroup, Group.Scan)
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overrideval strictRayCast by c.setting("Strict Raycast", false, "Whether to include the environment to the ray cast context", vis).group(*baseGroup, Group.Scan)
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overrideval resolution by c.setting("Resolution", 5, 1..20, 1, "The amount of grid divisions per surface of the hit box", "", vis).group(*baseGroup, Group.Scan)
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overrideval pointSelection by c.setting("Point Selection", PointSelection.Optimum, "The strategy to select the best hit point", vis).group(*baseGroup, Group.Scan)
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