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wiki/graphics/2d/imgui.md
@@ -47,7 +47,7 @@ The following instructions detail how ImGui can be used in a libGDX game. For ea
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long windowHandle = ((Lwjgl3Graphics) Gdx.graphics).getWindow().getWindowHandle();
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ImGui.createContext();
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ImGuiIO io = ImGui.getIO();
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- io.setIniFilename(null);
+ io.setIniFilename(null); //Optional. Disables saving window layouts between sessions
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io.getFonts().addFontDefault();
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io.getFonts().build();
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imGuiGlfw.init(windowHandle, true);
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