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using System.Collections.Generic;
using System;
using UnityEditor;
using UnityEngine;
[Serializable]
public abstract class Food
{
public string name;
public float kcal;
}
[Serializable]
public class Apple : Food
{
public Apple ()
{
name = "Apple";
kcal = 100f;
}
}
[Serializable]
public class Peach : Food
{
public Peach ()
{
name = "Peach";
kcal = 100f;
}
}
[Serializable]
public class Grape : Food
{
public Grape ()
{
name = "Grape";
kcal = 100f;
}
}
[Serializable]
[HideInTypeMenu]
public class Banana : Food
{
public Banana ()
{
name = "Banana";
kcal = 100f;
}
}
[Serializable]
public class Snack : Food
{
public Snack ()
{
name = "Snack";
kcal = 100f;
}
}
[Serializable]
public class Candy : Snack
{
public Candy ()
{
name = "Candy";
kcal = 100f;
}
}
[Serializable, AutoTypeMenu]
public class Chocolate : Snack
{
public Chocolate ()
{
name = "Chocolate";
kcal = 100f;
}
}
[Serializable]
public class ChocolateBar : Chocolate
{
public ChocolateBar ()
{
name = "ChocolateBar";
kcal = 100f;
}
}
[Serializable]
public class ChocolateIceCream : Chocolate
{
public ChocolateIceCream ()
{
name = "ChocolateIceCream";
kcal = 100f;
}
}
[Serializable]
public class ChocolateBean : Chocolate
{
public ChocolateBean ()
{
name = "ChocolateBean";
kcal = 100f;
}
}
[Serializable]
public class ChocolateBeanAlmond : ChocolateBean
{
public ChocolateBeanAlmond ()
{
name = "ChocolateBeanAlmond";
kcal = 100f;
}
}
[Serializable]
public class ChocolateBeanHazelnut : ChocolateBean
{
public ChocolateBeanHazelnut ()
{
name = "ChocolateBeanHazelnut";
kcal = 100f;
}
}
public class Example : MonoBehaviour
{
[SerializeReference]
public Food food1 = new Apple();
[SerializeReference]
public Food food2 = new Peach();
[SerializeReference]
public Food food3 = new Grape();
[SerializeReference, SubclassSelector]
public Food foodOne = new Apple();
[SerializeReference, SubclassSelector]
public Food foodTwo = new Peach();
// UseToStringAsLabel support on UNITY_2021_3_OR_NEWER
[SerializeReference, SubclassSelector(UseToStringAsLabel = true)]
public Food foodThree = new Grape();
[SerializeReference]
public List<Food> foodsOne = new List<Food>
{
new Apple(),
new Peach(),
new Grape()
};
[SerializeReference, SubclassSelector]
public List<Food> foodsTwo = new List<Food>
{
new Apple(),
new Peach(),
new Grape()
};
}
#if UNITY_EDITOR
/// These classes are in a folder named "Editor" in the project
[CustomPropertyDrawer(typeof(Peach), true)]
public class PeachDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(position, property.FindPropertyRelative("name"));
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, property.FindPropertyRelative("kcal"));
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 1;
}
}
[CustomPropertyDrawer(typeof(Apple), true)]
public class AppleDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.LabelField(position, "I'm an apple!");
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.singleLineHeight;
}
}
#endif