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Fix localization for Common.Dynamic and add vsixlangpacks (#65)
* fix path for loc files * fix path to lcl files * mark vsix proj at not component * add common dynamic projects to setversion * fix path * remove unnecessary swix res and add option to set isproductcomonent for setup * check if property is set to true in microbuild before setting it * rename microbuild variable for clarity * add vsixlangpacks and pass culture to CreateInstance * inculde lang packs in vsix * use resource manager from common.dynamic in common * fix project files * remove eula and link asw they're not localized * remove localized description until we have one * fix proj file * remove old references to strings.cs which we no longer use * use separate resources.cs to ensure loading the right asm * change Common.Dynamic.GTA use resx as well * change basename for common dynamic dll * change default namespace to not conflict with common * LoadFrom not LoadFile so we can get satellite asm * switch namespace back so it matches with translation files * remove empty localized descriptions
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GoogleTestAdapter/Common.Dynamic.GTA/Common.Dynamic.GTA.csproj

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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Strings.cs" />
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<Compile Include="Resources.Designer.cs">
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<DependentUpon>Resources.resx</DependentUpon>
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="Key.snk" />
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<Name>Common</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(NuGetPackages)MicroBuild.Core.0.2.0\build\MicroBuild.Core.targets" Condition="Exists('$(NuGetPackages)MicroBuild.Core.0.2.0\build\MicroBuild.Core.targets')" />
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<PropertyGroup>

GoogleTestAdapter/Common.Dynamic.GTA/Resources.Designer.cs

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="ExtensionName" xml:space="preserve">
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<value>Google Test Adapter</value>
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<data name="TestDiscoveryStarting" xml:space="preserve">
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<value>Google Test Adapter: Test discovery starting...</value>
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<data name="TestExecutionStarting" xml:space="preserve">
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<value>Google Test Adapter: Test execution starting...</value>
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<data name="TroubleShootingLink" xml:space="preserve">
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<value>{0}Check out Google Test Adapter's trouble shooting section at https://github.com/csoltenborn/GoogleTestAdapter#trouble_shooting</value>
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<comment>{0} is empty or a name of a thread followed by space (e.g. "[T0] ")</comment>
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</data>
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</root>

GoogleTestAdapter/Common.Dynamic.GTA/Strings.cs

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GoogleTestAdapter/Common.Dynamic.TAfGT/Common.Dynamic.TAfGT.csproj

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</PropertyGroup>
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<ItemGroup>
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<FilesToLocalize Include="$(OutDir)\GoogleTestAdapter.Common.Dynamic.dll">
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<TranslationFile>$(MSBuildThisFileDirectory)..\..\loc\lcl\{Lang}\GoogleTestAdapter.Common.Dynamic.dll.lcl</TranslationFile>
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<TranslationFile>$(MSBuildThisFileDirectory)..\..\loc\lcl\{Lang}\GoogleTestAdapter.Common.Dynamic.dll.lcl</TranslationFile>
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</FilesToLocalize>
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<FilesToSign Include="$(OutDir)\GoogleTestAdapter.Common.Dynamic.dll" Condition="'$(RealSign)' == 'True'">
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<Authenticode>Microsoft</Authenticode>
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<StrongName>StrongName</StrongName>
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</FilesToSign>
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<SignFilesDependsOn Include="GatherLocalizedOutputsForSigning">
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<!-- Do not have this show up in Solution Explorer in VS -->
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<InProject>false</InProject>
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<SignFilesDependsOn Include="GatherLocalizedOutputsForSigning">
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<!-- Do not have this show up in Solution Explorer in VS -->
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<InProject>false</InProject>
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</SignFilesDependsOn>
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</ItemGroup>
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<ItemGroup>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Strings.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Key.snk" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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copy "$(SolutionDir)Keys\Key_Debug.snk" "$(ProjectDir)Key.snk"
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)</PreBuildEvent>
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</PropertyGroup>
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<Target Name="GatherLocalizedOutputsForSigning" Condition="'$(LocalizationEnabled)' == 'true' AND '$(RealSign)' == 'True'">
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<ItemGroup>
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<FilesToSign Include="$(OutDir)\localize\**\$(AssemblyName).resources.dll">
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<Authenticode>Microsoft</Authenticode>
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<StrongName>StrongName</StrongName>
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</FilesToSign>
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</ItemGroup>
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</Target>
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<Target Name="GatherLocalizedOutputsForSigning" Condition="'$(LocalizationEnabled)' == 'true' AND '$(RealSign)' == 'True'">
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<ItemGroup>
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<FilesToSign Include="$(OutDir)\localize\**\$(AssemblyName).resources.dll">
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<Authenticode>Microsoft</Authenticode>
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<StrongName>StrongName</StrongName>
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</FilesToSign>
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</ItemGroup>
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</Target>
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</Project>

GoogleTestAdapter/Common.Dynamic.TAfGT/Resources.Designer.cs

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