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<description>MessagePack is fast, compact, and interoperable binary serialization format.
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This package provides MessagePack serialization/deserialization APIs. This pacakge also supports Mono, Xamarin and Unity3D.</description>
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<releaseNotes>This release includes: Changing MessagePackObject behavior which is unpacked from new binary typed value. MessagePackMember.Name property to tweak keys of serialized MessagePack maps.</releaseNotes>
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<releaseNotes>This release improves Unity support tooling.</releaseNotes>
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<copyright>Copyright 2010-2014 FUJIWARA, Yusuke, all rights reserved.</copyright>
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<tags>Serialization MessagePack MsgPack Formatter Binary Serializer Fast Xamarin Unity3D</tags>
# It might that I forgot building in xamarin when winRT build and xamarin build last write time are differ more than 1day.
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Write-Error"Last write times between WinRT binary and Xamarin library are very differ. Do you forget to place latest Xamarin build (on Mac) or latest WinRT build (on Windows) on ./bin ?"
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return
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#Write-Error "Last write times between WinRT binary and Xamarin library are very differ. Do you forget to place latest Xamarin build (on Mac) or latest WinRT build (on Windows) on ./bin ?"
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