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Revert fire field damage change
1 parent 94fa416 commit c6e71b6

1 file changed

Lines changed: 1 addition & 1 deletion

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src/game/chars/CCharAct.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5005,7 +5005,7 @@ TRIGRET_TYPE CChar::CheckLocationEffects(bool fStanding)
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if (IsStatFlag(STATF_FLY))
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iSkillLevel /= 2;
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5008-
int iDmg = OnTakeDamage(1 + g_Rand.GetVal(4), nullptr, DAMAGE_FIRE | DAMAGE_GENERAL, 0, 100, 0, 0, 0);
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int iDmg = OnTakeDamage(g_Cfg.GetSpellEffect(SPELL_Fire_Field, iSkillLevel), nullptr, DAMAGE_FIRE | DAMAGE_GENERAL, 0, 100, 0, 0, 0);
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if (iDmg > 0)
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{
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Sound(0x15f); // fire noise

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