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Little fix
1 parent 1a53a59 commit 561992e

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Lines changed: 4 additions & 10 deletions

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web/src/pages/reference/ID_Lists/Effects.astro

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@@ -39,6 +39,7 @@ const effectNames = [
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))}
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</div>
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<section data-pagefind-ignore>
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<p>A table containing all (82) effect names.</p>
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<Code lang="lua" code=`local effectNames = {
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"blood_heli", "boat_prop", "camflash", "carwashspray", "cement",
@@ -61,6 +62,7 @@ const effectNames = [
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"waterfall_end", "water_fnt_tme", "water_fountain", "wallbust",
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"WS_factorysmoke"
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}`/>
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</section>
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<style>
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.effects-grid {

web/src/pages/reference/ID_Lists/Projectiles.astro

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@@ -36,12 +36,4 @@ import { projectiles } from '@src/data/projectiles';
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'functions:any:Projectile',
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'events:any:Projectile',
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])} currentId='' />
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</StarlightPage>
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<style>
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.projectiles-table {
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display: block;
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overflow-x: auto;
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white-space: nowrap;
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}
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</style>
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</StarlightPage>

web/src/pages/reference/ID_Lists/Vehicle_Paintjobs.astro

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@@ -28,7 +28,7 @@ luaTable += `\n}\n`;
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Paintjobs can be applied on a vehicle using <a href="/reference/setVehiclePaintjob">setVehiclePaintjob</a>.</p>
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<p>To remove a paintjob from a vehicle, apply paintjob number <code>3</code> to it.
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</p>
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<table class="paintjobs-table"
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<table class="paintjobs-table">
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<thead>
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<tr>
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<th>Vehicle</th>

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