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Update head.md
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head.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ Note that the `Offset` in this table assumes the player block is at `0x00` inste
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| Offset | Length | Notes |
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| ------ | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `0x00` | *dep.* | Player name (UTF-8 or cp932 depending on region), length depends but the end can be determined by the first instance of `00` after the name (if the length isnt `0x18` (max length) - if it is, there will be no terminator. |
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| `0x18` | 0x01 | Gender. **DO NOT EDIT THIS UNTIL FURTHER RESEARCH HAS BEEN CONCLUDED AS IT CAN (WILL) MAKE THE GAME IGNORE YOUR SAVE FILE IF DONE INCORRECTLY!** |
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| `0x18` | 0x01 | Gender. **DO NOT EDIT THIS UNTIL FURTHER RESEARCH HAS BEEN CONCLUDED AS IT CAN (WILL) MAKE THE GAME IGNORE YOUR SAVE FILE IF DONE INCORRECTLY!** `FF,01,0D,0C` |
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| `0x19` | 0x01 | Metadata - does various things. Note that for now, editing this isn't recommended. (`0xFF`) makes the game think you imported your data from BS/FS on a PS game copy. |
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| `0x1B` | 0x01 | Unknown (1 byte) |
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| `0x1C` | 0x24 | Unknown (10 bytes) |

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