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Move module to the top of the file
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Lines changed: 6 additions & 12 deletions

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src/webgpu/p5.RendererWebGPU.js

Lines changed: 6 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,9 @@
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/**
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* @module 3D
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* @submodule p5.strands
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* @for p5
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*/
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import * as constants from '../core/constants';
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import { getStrokeDefs } from '../webgl/enums';
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import { DataType } from '../strands/ir_types.js';
@@ -53,8 +59,6 @@ function rendererWebGPU(p5, fn) {
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* <a href="#/p5/uniformStorage">uniformStorage()</a> to bind it to a shader.
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*
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* @class p5.StorageBuffer
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* @module 3D
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* @submodule p5.strands
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* @beta
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* @webgpu
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*/
@@ -3654,8 +3658,6 @@ ${hookUniformFields}}
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* @method createStorage
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* @beta
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* @webgpu
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* @module 3D
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* @submodule p5.strands
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* @param {Number|Array|Float32Array|Object[]} dataOrCount Either a number specifying the count of floats,
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* an array/Float32Array of floats, or an array of objects describing struct elements.
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* @returns {p5.StorageBuffer} A storage buffer.
@@ -3671,8 +3673,6 @@ ${hookUniformFields}}
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* calling `baseComputeShader().modify(shaderFunction)`.
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*
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* @method baseComputeShader
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* @module 3D
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* @submodule p5.strands
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* @beta
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* @webgpu
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* @returns {p5.Shader} The base compute shader.
@@ -3768,8 +3768,6 @@ ${hookUniformFields}}
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* ```
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*
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* @method buildComputeShader
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* @module 3D
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* @submodule p5.strands
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* @beta
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* @webgpu
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* @param {Function} callback A function building a p5.strands compute shader.
@@ -3783,8 +3781,6 @@ ${hookUniformFields}}
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* Dispatches a compute shader to run on the GPU.
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*
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* @method compute
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* @module 3D
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* @submodule p5.strands
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* @beta
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* @webgpu
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* @param {p5.Shader} shader The compute shader to run.
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* @property {Object} iteration
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* @beta
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* @webgpu
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* @module 3D
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* @submodule p5.strands
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*/
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}
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