Skip to content

Teleporters bug #283

@KGGAMES3579

Description

@KGGAMES3579

Description

When you use a mod that adds teleporters (e.g., Waystone), if you place it on moving blocks after teleporting to it, the game will freeze. In some cases, it will teleport you to very large coordinates, and then the game will crash. probably sable doesn't read the exact coordinates where the teleporter is located.

Game Log

when I teleported something like this popped up [Server thread/ERROR] [de.ry.sa.Sable/]: Aborting entity get for abnormally large AABB: AABB[-11.775904897017574, 66.49999599325926, 3.9889556361602785] -> [2.0481033800000113E7, 132.30000005231628, 2.0481034800000113E7]

Metadata

Metadata

Assignees

No one assigned

    Labels

    type: bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions