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Vertical build limits #938

@tatoyoda600

Description

@tatoyoda600

Description

When creating a Sable sublevel, the first block is placed at Y=128 (within the sublevel) in the current dimension, this means that the upwards and downwards build limit for the sublevel are:

  • Overworld: 192 upwards, 192 downwards
  • Nether: 128 upwards, 128 downwards
  • The End: 128 upwards, 128 downwards

If you want to build a 200 block tall structure, you need to make sure to first go at least 8 blocks down (72 in the Nether or End) from your initial block, because otherwise you'll hit the build limit after 192 blocks (128 in the Nether or End).
In theory any dimension with a height limit lower than 128 will cause issues (Potentially related to #229?)

Personally, I was just trying to make a blimp with a drill using Create: Simulated, but my drill was randomly stopping around Y=100 for seemingly no reason. I checked my configs for the max Rope Pulley length and this was way under the limit. Only after a long while of trying things, seeing how different blimp designs I made reached different depths, and trying to find some sort of logic, did I eventually notice that the tip of my drill had a Y position of -64 in F3 (within the sublevel of course).
This means that I now need to move all of my blimp's blocks up a couple hundred blocks, within the same sublevel, in order to actually have a usable drill.

Image

Suggestions:

  1. Ideally the sublevel would shift, grow, or adjust in some way to allow the player to use the full sublevel height without needing to plan ahead, but I can imagine that wouldn't be easy, and might not be possible.
  • With this, my drill would automatically make space for itself as it lowers, and would only hit a limit when the full sublevel height is reached
  1. Alternatively, having sublevels start at the actual Y level that they were started on could be a good compromise. This would mean that if you're in the Overworld and you create a sublevel near bedrock, you'll be allowed to build up to the height limit (around 300 blocks up), but wouldn't be allowed to extend the sublevel much downwards (as the initial block would've been placed at around Y=-64).
  • This would allow me to build my blimp directly at Y=300, without needing to spend time extending the sublevel vertically so that the sublevel has downwards space available
  1. As a last resort, making the starting position (Y=128) configurable, could at least allow players to raise it and install some datapack/mod to increase the dimension's build limit, and thus increase the downwards and upwards limits (eg. set max build height to 1000, initial Sable height to 500, and you've got 500 upwards and 564 downwards). Currently mods that raise the height limit will just increase the upwards limit and not the downwards limit.
  • Unfortunately this would bring about actual changes to the world, with the build height of the whole world being increased, but I'd be able to build my blimp and the downwards space available would be entirely up to my own configuration.

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