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getGravity()-function returns X-Value in all three axes. #107

@thire66

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@thire66

Please correct the getGravity()-function.
It currently returns the X value in all three axes.

//Gets the full gravity vector
//x,y,z output floats
void BNO080::getGravity(float &x, float &y, float &z, uint8_t &accuracy)
{
	x = qToFloat(gravityX, gravity_Q1);
	y = qToFloat(gravityX, gravity_Q1);
	z = qToFloat(gravityX, gravity_Q1);
	accuracy = gravityAccuracy;
}

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