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fix: fix lint errors
1 parent 01b5e4b commit 6c1fdb2

3 files changed

Lines changed: 7 additions & 7 deletions

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app/utils/shaders/simulationMaterial.ts

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -5,21 +5,21 @@ import { periodicNoiseGLSL } from './utils'
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function getPlane(count: number, components: number, size: number = 512, scale: number = 1.0) {
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const length = count * components
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const data = new Float32Array(length)
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for (let i = 0; i < count; i++) {
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const i4 = i * components
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// Calculate grid position
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const x = (i % size) / (size - 1) // Normalize to [0, 1]
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const z = Math.floor(i / size) / (size - 1) // Normalize to [0, 1]
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// Convert to centered coordinates [-0.5, 0.5] and apply scale
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data[i4 + 0] = (x - 0.5) * 2 * scale // X position: scaled range
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data[i4 + 1] = 0 // Y position: flat plane at y=0
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data[i4 + 2] = (z - 0.5) * 2 * scale // Z position: scaled range
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data[i4 + 3] = 1.0 // W component (for RGBA texture)
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}
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return data
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}
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app/utils/shaders/utils.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,4 +21,4 @@ export const periodicNoiseGLSL = /* glsl */ `
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return noise * 0.3; // Scale down the result
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}
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`;
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`

app/utils/shaders/vignetteShader.ts

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@ export const VignetteShader = {
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uniforms: {
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tDiffuse: { value: null }, // provided by ShaderPass
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darkness: { value: 1.0 }, // strength of the vignette effect
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offset: { value: 1.0 }, // vignette offset
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offset: { value: 1.0 } // vignette offset
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
@@ -30,4 +30,4 @@ export const VignetteShader = {
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gl_FragColor = vec4(texel.rgb * vignette, texel.a);
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}
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`
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};
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}

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