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Plugins purchased through the Unreal Engine Marketplace can be installed using the process on the following page: [https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/#installingpluginsfromtheunrealenginemarketplace](https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/#installingpluginsfromtheunrealenginemarketplace)
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Enabling the plugin can be done through the process outlined at the top of the above page.
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**Health Resource (Resource Component Base)**
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# Health Resource (Resource Component Base)
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**#include "Components/Health/HealthResource.h"**
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#include "Components/Health/HealthResource.h"
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* If BindDamageDelegates is overridden without binding the 3 core dispatchers, the original functionality with modifications may be broken. OnGenericDamageTaken, OnPointDamageTaken, and OnRadialDamageTaken each are bound to a function that calculates damage based on the modifications.
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