Skip to content

Commit 5cbb076

Browse files
committed
Markdown Test 2
1 parent 0829f66 commit 5cbb076

1 file changed

Lines changed: 15 additions & 15 deletions

File tree

README.md

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -10,6 +10,7 @@ If you need support for previous engine versions let me know!
1010

1111
**Installing the Plugin:**
1212
[Unreal Marketplace Page](https://www.unrealengine.com/marketplace/en-US/product/849a9f0fec7040b1b4cca2b5d26a2755)
13+
1314
Plugins purchased through the Unreal Engine Marketplace can be installed using the process on the following page: [https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/#installingpluginsfromtheunrealenginemarketplace](https://docs.unrealengine.com/5.0/en-US/working-with-plugins-in-unreal-engine/#installingpluginsfromtheunrealenginemarketplace)
1415

1516
Enabling the plugin can be done through the process outlined at the top of the above page.
@@ -153,9 +154,9 @@ This document shows Blueprint exposed variables and functions. Classes have alte
153154

154155

155156

156-
**Health Resource (Resource Component Base)**
157+
# Health Resource (Resource Component Base)
157158

158-
**#include "Components/Health/HealthResource.h"**
159+
#include "Components/Health/HealthResource.h"
159160

160161

161162
---
@@ -233,15 +234,14 @@ This document shows Blueprint exposed variables and functions. Classes have alte
233234

234235

235236
* If BindDamageDelegates is overridden without binding the 3 core dispatchers, the original functionality with modifications may be broken. OnGenericDamageTaken, OnPointDamageTaken, and OnRadialDamageTaken each are bound to a function that calculates damage based on the modifications.
236-
*
237237

238238
239239

240240

241-
**Health Resource With UI (Health Resource)**
241+
# Health Resource With UI (Health Resource)
242242

243243

244-
**#include "Components/Health/HealthResourceWithUI.h"**
244+
#include "Components/Health/HealthResourceWithUI.h"
245245

246246

247247
---
@@ -304,9 +304,9 @@ This document shows Blueprint exposed variables and functions. Classes have alte
304304

305305

306306

307-
**Damage Modification Data (Primary Data Asset)**
307+
# Damage Modification Data (Primary Data Asset)
308308

309-
**#include "Components/Health/HealthResourceWithUI.h"**
309+
#include "Components/Health/HealthResourceWithUI.h"
310310

311311

312312
---
@@ -385,9 +385,9 @@ This document shows Blueprint exposed variables and functions. Classes have alte
385385

386386

387387

388-
**Damage Type Modification Interface (Interface)**
388+
# Damage Type Modification Interface (Interface)
389389

390-
**#include "Interfaces/DamageTypeModificationInterface.h"**
390+
#include "Interfaces/DamageTypeModificationInterface.h"
391391

392392

393393
---
@@ -411,7 +411,7 @@ This document shows Blueprint exposed variables and functions. Classes have alte
411411

412412

413413

414-
**Enums and Structs**
414+
# Enums and Structs
415415

416416

417417

@@ -438,15 +438,15 @@ This document shows Blueprint exposed variables and functions. Classes have alte
438438
* Show Only On Others
439439
* Show On All
440440
* FIncomingDamageModification (**struct**)
441-
* ModificationName…………………………………………………………..**Name**
441+
* ModificationName...**Name**
442442
* Name used to identify this rule for GiveModification and RemoveModification.
443-
* DamageChannel………..……………………………**EIncomingDamageChannel**
443+
* DamageChannel...**EIncomingDamageChannel**
444444
* What damage type prompts this.
445-
* ModificationType……………………………**EIncomingDamageModificationType**
445+
* ModificationType...**EIncomingDamageModificationType**
446446
* How this damage modification is handled.
447-
* Magnitude…………………………………………………………………….**Float**
447+
* Magnitude ... **Float**
448448
* How much this modifies the damage.
449-
* WhitelistedBoneNames……………………………………………**Name<array>**
449+
* WhitelistedBoneNames --- **Name<array>**
450450
* The bone that received the damage must be included in this array if it is not empty.
451451
* MaximumRange……………………………………………………………..**Float**
452452
* The maximum distance the damage can be taken from for it to be modified. If this is less than or equal to 0 it is ignored.

0 commit comments

Comments
 (0)