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chore(release): set version to 1.0.3 [skip ci]
### [1.0.3](v1.0.2...v1.0.3) (2019-11-07) #### Bug Fixes * **HowToGuides:** provide correct package name in installation guide ([dcc6ae2](dcc6ae2)) > The package name does not include dots and therefore should be written without any dot separators. * **Prefabs:** provide correct axis number for oculus controller ([09cd8d6](09cd8d6)) > The axis number used on the Oculus Controller was incorrect and therefore causing the incorrect output when a different part of the controller was interacted with. This has now been rectified.
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CHANGELOG.md

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# Changelog
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### [1.0.3](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.0.2...v1.0.3) (2019-11-07)
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#### Bug Fixes
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* **HowToGuides:** provide correct package name in installation guide ([dcc6ae2](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/commit/dcc6ae28c6f75529ae548b6d65825628adf3cb03))
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> The package name does not include dots and therefore should be written without any dot separators.
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* **Prefabs:** provide correct axis number for oculus controller ([09cd8d6](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/commit/09cd8d637e47f749b9ac91e1d88b89483815cd6e))
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> The axis number used on the Oculus Controller was incorrect and therefore causing the incorrect output when a different part of the controller was interacted with. This has now been rectified.
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### [1.0.2](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.0.1...v1.0.2) (2019-11-06)
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#### Bug Fixes

package.json

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"name": "io.extendreality.tilia.input.unityinputmanager",
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"displayName": "Tilia Input UnityInputManager",
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"description": "Input wrappers for the Unity Input Manager and a collection of common input prefabs.",
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"version": "1.0.2",
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"version": "1.0.3",
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"unity": "2018.3",
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"unityRelease": "10f1",
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"keywords": [

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