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Merge pull request #8 from ExtendRealityLtd/fix/prefab-issues
Fix/prefab issues - fixes #6
2 parents f19954f + 09cd8d6 commit 08b0b7e

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Documentation/HowToGuides/Installation/README.md

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@@ -76,7 +76,7 @@ Click the `Add Input Definitions` button and this will create 18 additional axis
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### Done
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The `Tilia.Input.UnityInputManager` package will now be available in your Unity project `Packages` directory ready for use in your project.
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The `Tilia Input UnityInputManager` package will now be available in your Unity project `Packages` directory ready for use in your project.
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The package will now also show up in the Unity Package Manager UI. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the `Update` button or using the version selection UI.
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Runtime/Prefabs/ControllerMappings/Input.UnityInputManager.Oculus.TouchLeftController.prefab

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m_Component:
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- component: {fileID: 4933412265285294678}
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m_Layer: 0
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m_Name: Input.UnityInputManager.WindowsMixedReality.LeftController 1
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m_Name: Input.UnityInputManager.Oculus.TouchLeftController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

Runtime/Prefabs/ControllerMappings/Input.UnityInputManager.Oculus.TouchRightController.prefab

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m_TypeName: Zinnia.Action.FloatAction+UnityEvent, Zinnia.Runtime, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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equalityTolerance: 1e-45
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axisName: Tilia.Input.UnityInputManager_Axis15
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axisName: Tilia.Input.UnityInputManager_Axis5
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multiplier: 1
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--- !u!114 &5643188553823536100
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MonoBehaviour:
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m_Component:
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- component: {fileID: 3857693711571079995}
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m_Layer: 0
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m_Name: Input.UnityInputManager.Oculus.RightTouchController
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m_Name: Input.UnityInputManager.Oculus.TouchRightController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

Runtime/Prefabs/ControllerMappings/Input.UnityInputManager.XboxController.prefab

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m_Component:
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- component: {fileID: 5747361586587986246}
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m_Layer: 0
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m_Name: Input.UnityInputManager.XBoxController
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m_Name: Input.UnityInputManager.XboxController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

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