Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions Cargo.lock

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

3 changes: 2 additions & 1 deletion desktop/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -28,4 +28,5 @@ cef = { workspace = true }
include_dir = { workspace = true }
tracing-subscriber = { workspace = true }
tracing = { workspace = true }
dirs = {workspace = true}
dirs = { workspace = true }
bytemuck = { workspace = true }
2 changes: 1 addition & 1 deletion desktop/src/app.rs
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
match event {
CustomEvent::UiUpdate(texture) => {
if let Some(graphics_state) = self.graphics_state.as_mut() {
graphics_state.bind_texture(&texture);
graphics_state.bind_ui_texture(&texture);
graphics_state.resize(texture.width(), texture.height());
}
if let Some(window) = &self.window {
Expand Down
87 changes: 73 additions & 14 deletions desktop/src/render.rs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
use std::sync::Arc;

use bytemuck::{Pod, Zeroable};
use thiserror::Error;
use winit::window::Window;

Expand Down Expand Up @@ -79,13 +80,15 @@ impl WgpuContext {
.await
.unwrap();

let required_limits = adapter.limits();

let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
label: None,
required_features: wgpu::Features::PUSH_CONSTANTS,
required_limits,
memory_hints: Default::default(),
..Default::default()
trace: wgpu::Trace::Off,
})
.await
.unwrap();
Expand All @@ -99,10 +102,13 @@ pub(crate) struct GraphicsState {
surface: wgpu::Surface<'static>,
context: WgpuContext,
config: wgpu::SurfaceConfiguration,
texture: Option<wgpu::Texture>,
bind_group: Option<wgpu::BindGroup>,
render_pipeline: wgpu::RenderPipeline,
sampler: wgpu::Sampler,
viewport_scale: [f32; 2],
viewport_offset: [f32; 2],
viewport_texture: Option<wgpu::Texture>,
ui_texture: Option<wgpu::Texture>,
bind_group: Option<wgpu::BindGroup>,
}

impl GraphicsState {
Expand Down Expand Up @@ -156,6 +162,16 @@ impl GraphicsState {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
Expand All @@ -166,7 +182,10 @@ impl GraphicsState {
let render_pipeline_layout = context.device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..size_of::<Constants>() as u32,
}],
});

let render_pipeline = context.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
Expand Down Expand Up @@ -211,10 +230,13 @@ impl GraphicsState {
surface,
context,
config,
texture: None,
bind_group: None,
render_pipeline,
sampler,
viewport_scale: [1.0, 1.0],
viewport_offset: [0.0, 0.0],
viewport_texture: None,
ui_texture: None,
bind_group: None,
}
}

Expand All @@ -226,25 +248,47 @@ impl GraphicsState {
}
}

pub(crate) fn bind_texture(&mut self, texture: &wgpu::Texture) {
let bind_group = self.create_bindgroup(texture);
self.texture = Some(texture.clone());
pub(crate) fn bind_ui_texture(&mut self, texture: &wgpu::Texture) {
let bind_group = self.create_bindgroup(texture, &self.viewport_texture.clone().unwrap_or(texture.clone()));

self.ui_texture = Some(texture.clone());

self.bind_group = Some(bind_group);
}

fn create_bindgroup(&self, texture: &wgpu::Texture) -> wgpu::BindGroup {
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
pub(crate) fn bind_viewport_texture(&mut self, texture: &wgpu::Texture) {
let bind_group = self.create_bindgroup(&self.ui_texture.clone().unwrap_or(texture.clone()), texture);

self.viewport_texture = Some(texture.clone());

self.bind_group = Some(bind_group);
}

pub(crate) fn set_viewport_scale(&mut self, scale: [f32; 2]) {
self.viewport_scale = scale;
}

pub(crate) fn set_viewport_offset(&mut self, offset: [f32; 2]) {
self.viewport_offset = offset;
}

fn create_bindgroup(&self, ui_texture: &wgpu::Texture, viewport_texture: &wgpu::Texture) -> wgpu::BindGroup {
let ui_texture_view = ui_texture.create_view(&wgpu::TextureViewDescriptor::default());
let viewport_texture_view = viewport_texture.create_view(&wgpu::TextureViewDescriptor::default());

self.context.device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.render_pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture_view),
resource: wgpu::BindingResource::TextureView(&ui_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&viewport_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
Expand Down Expand Up @@ -275,6 +319,14 @@ impl GraphicsState {
});

render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_push_constants(
wgpu::ShaderStages::FRAGMENT,
0,
bytemuck::bytes_of(&Constants {
viewport_scale: self.viewport_scale,
viewport_offset: self.viewport_offset,
}),
);
if let Some(bind_group) = &self.bind_group {
render_pass.set_bind_group(0, bind_group, &[]);
render_pass.draw(0..6, 0..1); // Draw 3 vertices for fullscreen triangle
Expand All @@ -288,3 +340,10 @@ impl GraphicsState {
Ok(())
}
}

#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable)]
struct Constants {
viewport_scale: [f32; 2],
viewport_offset: [f32; 2],
}
19 changes: 17 additions & 2 deletions desktop/src/render/fullscreen_texture.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -25,12 +25,27 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
return out;
}

struct Constants {
viewport_scale: vec2<f32>,
viewport_offset: vec2<f32>,
};

var<push_constant> constants: Constants;

@group(0) @binding(0)
var t_diffuse: texture_2d<f32>;
var t_ui: texture_2d<f32>;
@group(0) @binding(1)
var t_viewport: texture_2d<f32>;
@group(0) @binding(2)
var s_diffuse: sampler;

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
let ui_color: vec4<f32> = textureSample(t_ui, s_diffuse, in.tex_coords);
if (ui_color.a == 1.0) {
return ui_color;
}
let viewport_tex_coords = (in.tex_coords - constants.viewport_offset) * constants.viewport_scale;
let viewport_color: vec4<f32> = textureSample(t_viewport, s_diffuse, viewport_tex_coords);
return ui_color * ui_color.a + viewport_color * (1.0 - ui_color.a);
}
Loading