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…tboard nodes internally use tables
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Performance Benchmark Resultscompile_demo_art_iai::compile_group::compile_to_proto with_setup_0:load_from_name(isometric-fountain) Detailed metricscompile_demo_art_iai::compile_group::compile_to_proto with_setup_1:load_from_name(painted-dreams) Detailed metricscompile_demo_art_iai::compile_group::compile_to_proto with_setup_2:load_from_name(procedural-string-lights) Detailed metricscompile_demo_art_iai::compile_group::compile_to_proto with_setup_3:load_from_name(parametric-dunescape) Detailed metricscompile_demo_art_iai::compile_group::compile_to_proto with_setup_4:load_from_name(red-dress) Detailed metricscompile_demo_art_iai::compile_group::compile_to_proto with_setup_5:load_from_name(valley-of-spires) Detailed metrics |
source_node_idsetting functionality and making it work by concatenating two tables instead of pushing an element to a tableGraphictype data and useTable<Graphic>instead, like everywhere elseArtboardtype data and useTable<Artboard>instead, like everywhere elseTable<Artboard>instead of singletonArtboarddatasource_node_idsetting functionality from the internal "Layer" and "Append Artboard" nodes to make it reusable