Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
62 changes: 42 additions & 20 deletions desktop/src/render/composite_shader.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -44,38 +44,60 @@ var s_diffuse: sampler;

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let ui = textureSample(t_ui, s_diffuse, in.tex_coords);
if (ui.a >= 0.999) {
return ui;
let ui_linear = textureSample(t_ui, s_diffuse, in.tex_coords);
if (ui_linear.a >= 0.999) {
return ui_linear;
}

let viewport_coordinate = (in.tex_coords - constants.viewport_offset) * constants.viewport_scale;

// Vello renders its values to an `RgbaUnorm` texture, but if we try to use this in the main rendering pipeline
// which renders to an `Srgb` surface, gamma mapping is applied twice. This converts back to linear to compensate.
let overlay_raw = textureSample(t_overlays, s_diffuse, viewport_coordinate);
let overlay = vec4<f32>(srgb_to_linear(overlay_raw.rgb), overlay_raw.a);
let viewport_raw = textureSample(t_viewport, s_diffuse, viewport_coordinate);
let viewport = vec4<f32>(srgb_to_linear(viewport_raw.rgb), viewport_raw.a);
let overlay_srgb = textureSample(t_overlays, s_diffuse, viewport_coordinate);
let viewport_srgb = textureSample(t_viewport, s_diffuse, viewport_coordinate);

if (overlay.a < 0.001) {
return blend(ui, viewport);
// UI texture is premultiplied, we need to unpremultiply before blending
let ui_srgb = linear_to_srgb(unpremultiply(ui_linear));

if (overlay_srgb.a < 0.001) {
if (ui_srgb.a < 0.001) {
return srgb_to_linear(viewport_srgb);
} else {
return srgb_to_linear(blend(ui_srgb, viewport_srgb));
}
}

let composite = blend(overlay, viewport);
return blend(ui, composite);
}
let composite_linear = blend(srgb_to_linear(overlay_srgb), srgb_to_linear(viewport_srgb));

fn srgb_to_linear(srgb: vec3<f32>) -> vec3<f32> {
return select(
pow((srgb + 0.055) / 1.055, vec3<f32>(2.4)),
srgb / 12.92,
srgb <= vec3<f32>(0.04045)
);
if (ui_srgb.a < 0.001) {
return composite_linear;
}

return srgb_to_linear(blend(ui_srgb, linear_to_srgb(composite_linear)));
}

fn blend(fg: vec4<f32>, bg: vec4<f32>) -> vec4<f32> {
let a = fg.a + bg.a * (1.0 - fg.a);
let rgb = fg.rgb * fg.a + bg.rgb * bg.a * (1.0 - fg.a);
return vec4<f32>(rgb, a);
}

fn linear_to_srgb(in: vec4<f32>) -> vec4<f32> {
let cutoff = vec3<f32>(0.0031308);
let lo = in.rgb * 12.92;
let hi = 1.055 * pow(max(in.rgb, vec3<f32>(0.0)), vec3<f32>(1.0/2.4)) - 0.055;
return vec4<f32>(select(lo, hi, in.rgb > cutoff), in.a);
}

fn srgb_to_linear(in: vec4<f32>) -> vec4<f32> {
let cutoff = vec3<f32>(0.04045);
let lo = in.rgb / 12.92;
let hi = pow((in.rgb + 0.055) / 1.055, vec3<f32>(2.4));
return vec4<f32>(select(lo, hi, in.rgb > cutoff), in.a);
}

fn unpremultiply(in: vec4<f32>) -> vec4<f32> {
if (in.a > 0.0) {
return vec4<f32>((in.rgb / in.a), in.a);
} else {
return vec4<f32>(0.0);
}
}