Fix Crowd Control Wolfos despawning when scene switch 0 is set#6591
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jaku wants to merge 3 commits intoHarbourMasters:developfrom
Open
Fix Crowd Control Wolfos despawning when scene switch 0 is set#6591jaku wants to merge 3 commits intoHarbourMasters:developfrom
jaku wants to merge 3 commits intoHarbourMasters:developfrom
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Crowd Control passed actor params 0 for EN_WF, so EnWf_Init treated switchFlag 0 and killed the actor when scene switch 0 was set. Match vanilla EnEncount1 Wolfos spawns: (0xFF << 8) | 0x00.
serprex
reviewed
May 4, 2026
| effect->spawnParams[0] = ACTOR_EN_WF; | ||
| // Match EnEncount1 wolfos spawner (0xFF00): high byte must be 0xFF so EnWf_Init does not treat | ||
| // switchFlag 0; Flags_GetSwitch(play, 0) is true in many scenes and would instantly kill the actor. | ||
| effect->spawnParams[1] = (0xFF << 8) | 0x00; // normal Wolfos; high byte 0xFF = no switch (vanilla encount) |
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| effect->spawnParams[1] = (0xFF << 8) | 0x00; // normal Wolfos; high byte 0xFF = no switch (vanilla encount) | |
| effect->spawnParams[1] = 0xFF00; // normal Wolfos; high byte 0xFF = no switch (vanilla encount) |
serprex
approved these changes
May 4, 2026
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Crowd Control was spawning Wolfos with the wrong settings, so the game could remove them right away. This matches the params the game already uses for Wolfos elsewhere.
Fix: set Crowd Control Wolfos spawnParams[1] to 0xFF00 (same as vanilla EnEncount1 Wolfos spawns).