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Fix Crowd Control Wolfos despawning when scene switch 0 is set#6591

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jaku wants to merge 3 commits intoHarbourMasters:developfrom
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Fix Crowd Control Wolfos despawning when scene switch 0 is set#6591
jaku wants to merge 3 commits intoHarbourMasters:developfrom
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@jaku jaku commented May 4, 2026

Crowd Control was spawning Wolfos with the wrong settings, so the game could remove them right away. This matches the params the game already uses for Wolfos elsewhere.

Fix: set Crowd Control Wolfos spawnParams[1] to 0xFF00 (same as vanilla EnEncount1 Wolfos spawns).

jaku added 3 commits March 9, 2026 12:03
Crowd Control passed actor params 0 for EN_WF, so EnWf_Init treated
switchFlag 0 and killed the actor when scene switch 0 was set. Match
vanilla EnEncount1 Wolfos spawns: (0xFF << 8) | 0x00.
effect->spawnParams[0] = ACTOR_EN_WF;
// Match EnEncount1 wolfos spawner (0xFF00): high byte must be 0xFF so EnWf_Init does not treat
// switchFlag 0; Flags_GetSwitch(play, 0) is true in many scenes and would instantly kill the actor.
effect->spawnParams[1] = (0xFF << 8) | 0x00; // normal Wolfos; high byte 0xFF = no switch (vanilla encount)
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Suggested change
effect->spawnParams[1] = (0xFF << 8) | 0x00; // normal Wolfos; high byte 0xFF = no switch (vanilla encount)
effect->spawnParams[1] = 0xFF00; // normal Wolfos; high byte 0xFF = no switch (vanilla encount)

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