Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 5 additions & 5 deletions en/02_Development_environment.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ well tested and is a good starting point.
To use it, add it to your CMAKE_MODULE_PATH like this:
[,cmake]
----
`list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")`
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")
----

This will allow other projects that distribute via Find*.cmake to be placed
Expand Down Expand Up @@ -181,10 +181,6 @@ desktop-only solution. SDL does offer mobile support; however, mobile
windowing support is best done by interfacing with the Operating system such
as using the JNI in Android.

While mobile is beyond the scope of this initial tutorial, plans exist to
eventually cover it in detail, and
https://developer.android.com/ndk/guides/graphics/getting-started[Google has excellent documentation].

=== GLM

Unlike DirectX 12, Vulkan does not include a library for linear algebra
Expand Down Expand Up @@ -493,3 +489,7 @@ image::/images/xcode_variables.png[]
Finally, you should be all set!

You are now all set for xref:03_Drawing_a_triangle/00_Setup/00_Base_code.adoc[the real thing].

== Android

Vulkan is a first-class API on Android and widely supported. But using it differs in several key areas from window management to build systems. So while the basic chapters focus on desktop platforms, the tutorial also has a xref:14_Android.adoc[dedicated chapter] that walks you through setting up your development environment and getting the tutorial code up-and-running on Android.
Loading