Rework depth buffer chapter#232
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marty-johnson59 merged 3 commits intomainfrom Dec 1, 2025
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- No more render passes - No more framebuffers - Dynamci rendering - Explicit barriers - Some rewording and additions to clarify things - Use vulkan-hpp names
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This PR reworks the depth buffer chapter. That one was still pretty much the same as in the original tutorial. Meaning it still referenced things like render passes or framebuffers we no longer use due to dynamic rendering. Due to that it didn't match our code at all.
So with this PR I did the following:
Fixes #210